Short Introduction – Main Topics - Publications - Teaching
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E-mail : |
Arpad.Rimmel (@) gmail.com |
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Position : |
Postdoctoral Fellow |
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Phone : |
+33 (0) 6 84 07 51 97 |
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Mail : |
15 place de l'Union Europeenne, |
I am currently a Postdoctoral Fellow under the direction of Tristan Cazenave at the Dauphine University.
Computer Go
Reinforcement Learning
Bandit Based Monte Carlo Tree Search
Improvements and Evaluation of the Monte-Carlo Tree Search Algorithm
pdf
Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows.
Rimmel A., Teytaud F., Cazenave T.
Evostar 2011 (Evotranslog)
pdf
Biasing Monte-Carlo Simulations through RAVE Values.
Rimmel A., Teytaud F., Teytaud O.
The International Conference on Computers and Games 2010, Japon (2010)
pdf
Scalability and Parallelization of Monte-Carlo Tree Search.
Bourki A., Chaslot G., Coulm M., Danjean V., Doghmen H., Herault T., Hoock J.-B., Rimmel A., Teytaud F., Teytaud O. et al.
The International Conference on Computers and Games 2010, Japon (2010)
pdf
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search.
Rimmel A., Teytaud F.
Evostar 2010 (EvoGames)
pdf
Current Frontiers in Computer Go.
Rimmel A., Teytaud O., Lee C.-S., Tsai S.-R., Mei-Hui W., Yen S.-J.
IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (2010)
pdf
Intelligent Agents for the Game of Go.
Hoock J.-B., Lee C.-S., Rimmel A., Teytaud F., Teytaud O., Wang M.-H.
IEEE Computational Intelligence Magazine (2010)
pdf
Bandit-Based Optimization on Graphs with Application to Library Performance Tuning
De Mesmay F., Rimmel A., Voronenko Y., Puschel M.
ICML (2009)
pdf
Adding expert knowledge and exploration in Monte-Carlo Tree Search
Chaslot G., Fiter C., Hoock J.-B., Rimmel A., Teytaud O.
Advances in Computer Games (2009)
pdf
Grid co-evolution for adaptive simulations; application to the building of opening books in the game of Go
Audouard P., Chaslot G., Hoock J.-B., Rimmel A., Perez J., Teytaud O.
Evostar 2009 (EvoGames)
pdf
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
Lee C.-S., Wang M.-H., Chaslot G., Hoock J.-B., Rimmel A., Teytaud O., Tsai S.-R., Hsu S.-C., Hong T.-P.
IEEE Transactions on Computational Intelligence and AI in games (2009)
pdf
A Novel Ontology for Computer Go Knowledge Management.
Lee C.-S., Mei-Hui W., Hong T.-P., Chaslot G., Hoock J.-B., Rimmel A., Teytaud O., Kuo Y.-H.
IEEE FUZZ, Coree Republique (2009)
pdf
Introduction de connaissances expertes en Bandit-Based Monte-Carlo Planning avec application au Computer-Go.
Chatriot L., Gelly S., Hoock J.-B., Perez J., Rimmel A., Teytaud O.
JFPDA, France (2008)
pdf
Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l exploration Monte-Carlo
Chatriot L., Fiter C., Chaslot G., Gelly S., Hoock J.-B., Perez J., Rimmel A., Teytaud O.
Revue d'Intelligence Artificielle (2008)
pdf
On the Parallelization of Monte-Carlo planning
Gelly S., Hoock J.-B., Rimmel A., Teytaud O., Kalemkarian Y.
ICINCO (2008)
pdf
2010-2011: TD/TP Introduction aux bases de donnees avec FOXPRO pour deuxieme annee de license a Dauphine
2006-2008: TP Systeme logique et electronique associee pour premier annee d'ecole d'ingenieur a Supelec