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Saclay et Lille |
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Linux
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Since 2006, the BBMCP(1) technology has changed the state of the art in planification. MoGo is a BBMCP program for the specific case of the Game of Go. During the "Tournoi de Paris" (2), the company "Recitsproque" (6) and the FFG (3) organized the IAGO challenge, meeting between a professional Go player and a computer on a 9x9 Go board. The 9x9 Go is a game in which the superiority of humans on computers is very large.
The MoGo project
The 3 games ![]() The third game was played without technical trouble and Catalin Taranu won against MoGo with its full power. All the games are available here (SGF format). Some other very high level players tried to play against MoGo and MoGo has not been defeated during these games.
Exhibition in 19x19. The team thanks the FFG and Réciproque (6) for this opportunity of showing BBMCP (1), an innovative AI technique which can be applied in several domains and in particular for resource management and other planification tasks. MoGo thanks Jean-Yves Audibert, Eric Caudal, Bertrand Chardon, Rémi Coulom, Vincent Danjean et MOAIS, Frédéric Donzet, Alain Facélina, Sylvain Gelly, Jean-Baptiste Hoock, Bernard Helmstetter, Thomas Hérault, Marc Jégou, Jean-François Méhaut, Rémi Munos, Vincent Néri, Julien Perez, Arpad Rimmel, David Silver, all the TAO team, Olivier Teytaud, Clément Trung, Yizao Wang, la mailing-list computer-go, KGS, Cgos, Linux.
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