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Ph.D de

Ph.D
Group : Human-Centered Computing

Designing persistent player narratives in digital game worlds

Starts on 01/10/2018
Advisor : MACKAY, Wendy

Funding : Contrat doctoral uniquement recherche
Affiliation : Université Paris-Saclay
Laboratory : LRI - HCC

Defended on 02/12/2021, committee :
Directrice de thèse :
- Wendy MACKAY, Directrice de recherche,
Université Paris-Saclay, GS Informatique et science du numérique

Rapporteurs :
- Alan DIX, Full professor, Director of Computational Foundry, Computer Science
- Andruid KERNE, Full professor, Texas a&m university

Examinateurs :
- Mirjam ELADHARI PALOSAARI, Docteur, Stockholm University
- Brigitte GAUTHIER, Professeur, Université d’Evry – Université Paris-Saclay

Research activities :

Abstract :
This thesis will build upon and explore how the theoretical concepts of co-adaptation and instrumental interaction can help us to better understand creative activities, in particular game design and play. We are interested in
how video game designers and players create and appropriate new forms of interaction, in particular as they experience stories, in the context of co-adaptive instruments.

Ph.D. dissertations & Faculty habilitations
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CAUSAL UNCERTAINTY QUANTIFICATION UNDER PARTIAL KNOWLEDGE AND LOW DATA REGIMES


MICRO VISUALIZATIONS: DESIGN AND ANALYSIS OF VISUALIZATIONS FOR SMALL DISPLAY SPACES
The topic of this habilitation is the study of very small data visualizations, micro visualizations, in display contexts that can only dedicate minimal rendering space for data representations. For several years, together with my collaborators, I have been studying human perception, interaction, and analysis with micro visualizations in multiple contexts. In this document I bring together three of my research streams related to micro visualizations: data glyphs, where my joint research focused on studying the perception of small-multiple micro visualizations, word-scale visualizations, where my joint research focused on small visualizations embedded in text-documents, and small mobile data visualizations for smartwatches or fitness trackers. I consider these types of small visualizations together under the umbrella term ``micro visualizations.'' Micro visualizations are useful in multiple visualization contexts and I have been working towards a better understanding of the complexities involved in designing and using micro visualizations. Here, I define the term micro visualization, summarize my own and other past research and design guidelines and outline several design spaces for different types of micro visualizations based on some of the work I was involved in since my PhD.