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Faculty habilitation de BEZERIANOS Anastasia
BEZERIANOS Anastasia
Faculty habilitation
Group : Human-Centered Computing

Increasing the bandwidth of interactive visualizations, using complex display environments and targeted designs

Starts on 02/07/2020
Advisor :

Funding :
Affiliation : vide
Laboratory :

Defended on 02/07/2020, committee :
* Jean-Daniel Fekete, Directeur de Recherche, Inria
* Eric Lecolinet, Professeur, Télécom Paris
* Laurence Nigay, Professeur, Université Grenoble Alpes (rapporteur)
* Margit Pohl, Associate Professor, TU Wien
* Nicolas Sabouret, Professeur, Université Paris-Saclay
* Claudio Silva, Professeur, New York University (rapporteur)
* Jack van Wijk, Professeur, Eindhoven U. of Technology (rapporteur)

Research activities :

Abstract :
Interactive visualizations combine human computer interaction, visual design, perception theory, as well as data processing methods in order to propose visual data representations that amplify cognition, and aid data exploration and understanding. We can consider visualization as a communication medium or channel between humans and their data. The higher the communication bandwidth (the data that can be communicated and understood), the more effective the visualization is. My research attempts to increase the bandwidth of this communication channel in the following two ways. (i) First, by moving away from traditional desktops towards larger displays that can both render larger amounts of data and can accommodate multiple viewers. (ii) And second, by designing and studying appropriate visual representations that show salient information. In my presentation I will describe my work on these topics, the challenges it tries to address, and discuss the methodology and inspiration behind this research.

Ph.D. dissertations & Faculty habilitations
APPRENTISSAGE ET OPTIMISATION SUR LES GRAPHES


ANALYSE DE DONNéES MULTI-MODALES POUR LES PATHOLOGIES COMPLEXES PAR LA CONCEPTION ET L’IMPLéMENTATION DE PROTOCOLES REPRODUCTIBLES ET RéUTILISABLES


DESIGNING INTERACTIVE TOOLS FOR CREATORS AND CREATIVE WORK
Creative work has been at the core of research in Human-Computer Interaction (HCI). I describe the results of a series of studies that look at how creators work, where creators include artists with years of professional practice, as well as learners, or novices and casual makers. My research focuses on three creation activities: drawing, physical modeling, and music composition. For these activities, I examine how artists switch between representations and how these representations evolve throughout their creative process, from early sketches to fine-grained forms or structured vocabularies. I present interactive systems that enrich their workflow (i) by extending their computer tools with physical user interfaces, or (ii) by making physical materials interactive. I also argue that sketch-based representations can allow for user interfaces that are more personal and less rigid. My presentation will reflect on lessons and limitations of this work and discuss challenges for future design-support tools.