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Ph.D de

Ph.D
Group : Artificial Intelligence and Inference Systems

Diagnosticabilité et diagnostic de systèmes technologiques pilotés (Développement d'une chaîne de conception outillée d'un système de diagnostic appliquée aux systèmes technologiques pilotés

Starts on 01/11/2008
Advisor : DAGUE, Philippe

Funding : Convention industrielle de formation par la recherche
Affiliation : Université Paris-Sud
Laboratory : Sté SHERPA ENGINEERING & LRI-INRIA

Defended on 13/12/2011, committee :
Louise Travé-Massuyès (Rapporteur), Directeur de Recherche, LAAS-CNRS de
Toulouse.
Luca Console (Rapporteur), Professeur, Universita' di Torino.

Marie-Odile Cordier (Examinateur), Responsable Scientifique, IRISA de
Rennes.
Burkhart Wolff (Examinateur), Professeur, Université Paris-Sud.
Nicolas Rapin (Examinateur), Ingénieur-Chercheur, CEA LIST de Saclay.
Philippe Fiani (Examinateur), Responsable bureau d'étude, Sherpa
Engineering, La Garenne Colombes.

Jean Brunet (Invité), Co-gérant, Sherpa Engineering, La Garenne Colombes.

Philippe Dague (Directeur de thèse), Professeur, Université Paris-Sud.

Research activities :

Abstract :


Ph.D. dissertations & Faculty habilitations
APPRENTISSAGE ET OPTIMISATION SUR LES GRAPHES


ANALYSE DE DONNéES MULTI-MODALES POUR LES PATHOLOGIES COMPLEXES PAR LA CONCEPTION ET L’IMPLéMENTATION DE PROTOCOLES REPRODUCTIBLES ET RéUTILISABLES


DESIGNING INTERACTIVE TOOLS FOR CREATORS AND CREATIVE WORK
Creative work has been at the core of research in Human-Computer Interaction (HCI). I describe the results of a series of studies that look at how creators work, where creators include artists with years of professional practice, as well as learners, or novices and casual makers. My research focuses on three creation activities: drawing, physical modeling, and music composition. For these activities, I examine how artists switch between representations and how these representations evolve throughout their creative process, from early sketches to fine-grained forms or structured vocabularies. I present interactive systems that enrich their workflow (i) by extending their computer tools with physical user interfaces, or (ii) by making physical materials interactive. I also argue that sketch-based representations can allow for user interfaces that are more personal and less rigid. My presentation will reflect on lessons and limitations of this work and discuss challenges for future design-support tools.