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Faculty habilitation de BOULANGER Frédéric
BOULANGER Frédéric
Faculty habilitation
Group : Heterogeneous Modeling

Models, Systems, Heterogeneity

Starts on 00/00/0000
Advisor : VIDAL-NAQUET, Guy

Funding : salarie
Affiliation : Université Paris-Sud
Laboratory : Supélec

Defended on 08/06/2011, committee :
Christian ATTIOGBÉ Université de Nantes (Rapporteur)
Gérard BERRY INRIA Sophia-Antipolis
Frédéric BOUSSINOT INRIA Sophia-Antipolis (Rapporteur)
Edward A. LEE Université de Californie à Berkeley (Rapporteur)
Pierre-Yves SCHOBBENS Facultés Universitaires Notre-Dame de la Paix, Namur
François TERRIER CEA Saclay
Guy VIDAL-NAQUET Supélec et Université Paris-Sud 11

Research activities :

Abstract :
For modeling systems of increasing complexity, models have evolved from simple tools to complex objects that can be considered in turn as systems which must be analyzed, designed and validated. The work presented here belongs to the domain of Model driven Engineering, and its goal is to describe the behavior of systems in a precise manner, while taking the heterogeneity of the models into account. This heterogeneity comes from the various fields and modeling techniques which are used for the design of complex systems. We propose an approach for the joint use of several modeling paradigms in a single model of a complex system.

Ph.D. dissertations & Faculty habilitations
APPRENTISSAGE ET OPTIMISATION SUR LES GRAPHES


ANALYSE DE DONNéES MULTI-MODALES POUR LES PATHOLOGIES COMPLEXES PAR LA CONCEPTION ET L’IMPLéMENTATION DE PROTOCOLES REPRODUCTIBLES ET RéUTILISABLES


DESIGNING INTERACTIVE TOOLS FOR CREATORS AND CREATIVE WORK
Creative work has been at the core of research in Human-Computer Interaction (HCI). I describe the results of a series of studies that look at how creators work, where creators include artists with years of professional practice, as well as learners, or novices and casual makers. My research focuses on three creation activities: drawing, physical modeling, and music composition. For these activities, I examine how artists switch between representations and how these representations evolve throughout their creative process, from early sketches to fine-grained forms or structured vocabularies. I present interactive systems that enrich their workflow (i) by extending their computer tools with physical user interfaces, or (ii) by making physical materials interactive. I also argue that sketch-based representations can allow for user interfaces that are more personal and less rigid. My presentation will reflect on lessons and limitations of this work and discuss challenges for future design-support tools.