IEEE VIS Publication Dataset

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Vis
1999
Spiraling Edge: fast surface reconstruction from partially organized sample points
10.1109/VISUAL.1999.809903
3. 538
C
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized points are extremely time-consuming. Sometimes however, points are generated such that there is additional information available to the reconstruction algorithm. We present Spiraling Edge, a specialized algorithm for surface reconstruction that is three orders of magnitude faster than algorithms for the general case. In addition to sample point locations, our algorithm starts with normal information and knowledge of each point's neighbors. Our algorithm produces a localized approximation to the surface by creating a star-shaped triangulation between a point and a subset of its nearest neighbors. This surface patch is extended by locally triangulating each of the points along the edge of the patch. As each edge point is triangulated, it is removed from the edge and new edge points along the patch's edge are inserted in its place. The updated edge spirals out over the surface until the edge encounters a surface boundary and stops growing in that direction, or until the edge reduces to a small hole that is filled by the final triangle.
Crossno, P.;Angel, E.
Sandia Nat. Labs., CA, USA|c|;
10.1109/VISUAL.1997.663930;10.1109/VISUAL.1998.745286
Surface reconstruction, advancing front, triangulation
Vis
1999
Splatting without the blur
10.1109/VISUAL.1999.809909
3. 544
C
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation. Only voxels that have values inside the iso-range need to be considered, and these voxels can be projected via efficient rasterization schemes. In splatting, each projected voxel is represented as a radially symmetric interpolation kernel, equivalent to a fuzzy ball. Projecting such a basis function leaves a fuzzy impression, called a footprint or splat, on the screen. Splatting traditionally classifies and shades the voxels prior to projection, and thus each voxel footprint is weighted by the assigned voxel color and opacity. Projecting these fuzzy color balls provides a uniform screen image for homogeneous object regions, but leads to a blurry appearance of object edges. The latter is clearly undesirable, especially when the view is zoomed on the object. In this work, we manipulate the rendering pipeline of splatting by performing the classification and shading process after the voxels have been projected onto the screen. In this way volume contributions outside the iso-range never affect the image. Since shading requires gradients, we not only splat the density volume, using regular splats, but we also project the gradient volume, using gradient splats. However alternative to gradient splats, we can also compute the gradients on the projection plane using central differencing. This latter scheme cuts the number of footprint rasterization by a factor of four since only the voxel densities have to be projected.
Mueller, K.;Moller, T.;Crawlis, R.
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA|c|;;
10.1109/VISUAL.1998.745713;10.1109/VISUAL.1998.745311;10.1109/VISUAL.1996.567608;10.1109/VISUAL.1997.663848;10.1109/VISUAL.1998.745309;10.1109/VISUAL.1993.398877;10.1109/VISUAL.1994.346340
Vis
1999
Structured spatial domain image and data comparison metrics
10.1109/VISUAL.1999.809873
9. 515
C
Often, images or datasets have to be compared to facilitate choices of visualization and simulation parameters respectively. Common comparison techniques include side-by-side viewing and juxtaposition, in order to facilitate visual verification of verisimilitude. We propose quantitative techniques which accentuate differences in images and datasets. The comparison is enabled through a collection of partial metrics which, essentially, measure the lack of correlation between the datasets or images being compared. That is, they attempt to expose and measure the extent of the inherent structures in the difference between images or datasets. Besides yielding numerical attributes, the metrics also produce images which can visually highlight differences. Our metrics are simple to compute and operate in the spatial domain. We demonstrate the effectiveness of our metrics through examples for comparing images and datasets.
Sahasrabudhe, N.;West, J.E.;Machiraju, R.;Janus, M.
NSF Eng. Res. Center, Mississippi State Univ., MS, USA|c|;;;
10.1109/VISUAL.1997.663848;10.1109/VISUAL.1990.146360
metrics, steering, rendering, correlation measure
Vis
1999
Tensorlines: Advection-Diffusion based Propagation through Diffusion Tensor Fields
10.1109/VISUAL.1999.809894
2. 253
C
Tracking linear features through tensor field datasets is an open research problem with widespread utility in medical and engineering disciplines. Existing tracking methods, which consider only the preferred local diffusion direction as they propagate, fail to accurately follow features as they enter regions of local complexity. This shortcoming is a result of partial voluming; that is, voxels in these regions often contain contributions from multiple features. These combined contributions result in ambiguities when deciding local primary feature orientation based solely on the preferred diffusion direction. In this paper, we introduce a novel feature extraction method, which we term tensorline propagation. Our method resolves the above ambiguity by incorporating information about the nearby orientation of the feature, as well as the anisotropic classification of the local tensor. The nearby orientation information is added in the spirit of an advection term in a standard diffusion-based propagation technique, and has the effect of stabilizing the tracking. To demonstrate the efficacy of tensorlines, we apply this method to the neuroscience problem of tracking white-matter bundles within the brain.
Weinstein, D.;Kindlmann, G.;Lundberg, E.
Center for Scientific Computing and Imaging, Department of Computer Science, University of Utah
10.1109/VISUAL.1993.398849;10.1109/VISUAL.1991.175789;10.1109/VISUAL.1992.235193;10.1109/VISUAL.1995.485141;10.1109/VISUAL.1998.745294;10.1109/VISUAL.1999.809886
Vis
1999
Tetrahedral Mesh Compression with the Cut-Border Machine
10.1109/VISUAL.1999.809868
5. 58
C
In recent years, substantial progress has been achieved in the area of volume visualization on irregular grids, which is mainly based on tetrahedral meshes. Even moderately fine tetrahedral meshes consume several mega-bytes of storage. For archivation and transmission compression algorithms are essential. In scientific applications lossless compression schemes are of primary interest. This paper introduces a new lossless compression scheme for the connectivity of tetrahedral meshes. Our technique can handle all tetrahedral meshes in three dimensional euclidean space even with non manifold border. We present compression and decompression algorithms which consume for reasonable meshes linear time in the number of tetrahedra. The connectivity is compressed to less than 2.4 bits per tetrahedron for all measured meshes. Thus a tetrahedral mesh can almost be reduced to the vertex coordinates, which consume in a common representation about one quarter of the total storage space.We complete our work with solutions for the compression of vertex coordinates and additional attributes, which might be attached to the mesh.
Gumhold, S.;Guthe, S.;Straßer, W.
WSI/GRIS University of Tübingen
10.1109/VISUAL.1998.745329;10.1109/VISUAL.1997.663869
Vis
1999
The "Parallel Vectors" operator-a vector field visualization primitive
10.1109/VISUAL.1999.809896
2. 532
C
We propose an elementary operation on a pair of vector fields as a building block for defining and computing global line-type features of vector or scalar fields. While usual feature definitions often are procedural and therefore implicit, our operator allows precise mathematical definitions. It can serve as a basis for comparing feature definitions and for reuse of algorithms and implementations. Applications focus on vortex core methods.
Peikert, R.;Roth, M.
Dept. of Comput. Sci., ETH Zurich, Switzerland|c|;
10.1109/VISUAL.1998.745290;10.1109/VISUAL.1996.568137;10.1109/VISUAL.1998.745296;10.1109/VISUAL.1995.480795;10.1109/VISUAL.1994.346327;10.1109/VISUAL.1997.663894;10.1109/VISUAL.1998.745297;10.1109/VISUAL.1996.567807
Vis
1999
Time-critical Multiresolution Scene Rendering
10.1109/VISUAL.1999.809876
1. 130
C
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a scene description in which objects are represented as multiresolution meshes. We perform a constrained optimization at each frame to choose the resolution of each potentially visible object that generates the best quality image while meeting timing constraints. The technique provides smooth level-of-detail control and aims at guaranteeing a uniform, bounded frame rate even for widely changing viewing conditions. The optimization algorithm is independent from the particular data structure used to represent multiresolution meshes. The only requirements are the ability to represent a mesh with an arbitrary number of triangles and to traverse a mesh structure at an arbitrary resolution in a short predictable time. A data structure satisfying these criteria is described and experimental results are discussed.
Gobbetti, E.;Bouvier, E.
CRS4, Center for Advanced Studies, Research and Development in Sardinia
10.1109/VISUAL.1996.568126;10.1109/VISUAL.1998.745282
multiresolution modeling,level of detail,adaptive rendering, time-critical graphics
Vis
1999
Visual debugging of visualization software: a case study for particle systems
10.1109/VISUAL.1999.809919
4. 554
C
Visualization systems are complex dynamic software systems. Debugging such systems is difficult using conventional debuggers because the programmer must try to imagine the three-dimensional geometry based on a list of positions and attributes. In addition, the programmer must be able to mentally animate changes in those positions and attributes to grasp dynamic behaviors within the algorithm. We show that representing geometry, attributes, and relationships graphically permits visual pattern recognition skills to be applied to the debugging problem. The particular application is a particle system used for isosurface extraction from volumetric data. Coloring particles based on individual attributes is especially helpful when these colorings are viewed as animations over successive iterations in the program. Although we describe a particular application, the types of tools that we discuss can be applied to a variety of problems.
Crossno, P.;Angel, E.
Sandia Nat. Labs., CA, USA|c|;
10.1109/VISUAL.1996.568120;10.1109/VISUAL.1997.663930
Vis
1999
Visualization needs more visual design!
10.1109/VISUAL.1999.809939
4. 490
M
Swan, J.E.
Naval Research Laboratory|c|
Vis
1999
Visualization of conflicts and resolutions in a "Free Flight" scenario
10.1109/VISUAL.1999.809923
4. 557
C
Free Flight will change today's air traffic control system by giving pilots increased flexibility to choose and modify their routes in real time, reducing costs and increasing system capacity. This increased flexibility comes at the price of increased complexity. If Free Flight is to become a reality, future air traffic controllers, pilots, and airline managers will require new conflict detection, resolution and visualization decision support tools. The paper describes a testbed system for building and evaluating such tools, including its current capabilities, lessons we learned and feedback received from expert users. The visualization system provides an overall plan view supplemented with a detailed perspective view, allowing a user to examine highlighted conflicts and select from a list of proposed solutions, as the scenario runs in real time. Future steps needed to improve this system are described.
Azuma, R.;Neely, H., III;Daily, M.;Correa, M.
HRL Labs., USA|c|;;;
10.1109/INFVIS.1997.636786
Vis
1999
Visualizing gridded datasets with large number of missing values
10.1109/VISUAL.1999.809916
4. 551
C
Much of the research in scientific visualization has focused on complete sets of gridded data. The paper presents our experience dealing with gridded data sets with a large number of missing or invalid data, and some of our experiments in addressing the shortcomings of standard off-the-shelf visualization algorithms. In particular, we discuss the options in modifying known algorithms to adjust to the specifics of sparse datasets, and provide a new technique to smooth out the side-effects of the operations. We apply our findings to data acquired from NEXRAD (NEXt generation RADars) weather radars, which usually have no more than 3 to 4 percent of all possible cell points filled.
Djurcilov, S.;Pang, A.
Dept. of Comput. Sci., California Univ., Santa Cruz, CA, USA|c|;
10.1109/VISUAL.1996.568145
Vis
1999
Visualizing large-scale telecommunication networks and services
10.1109/VISUAL.1999.809930
4. 461
C
Visual exploration of massive datasets arising from telecommunication networks and services is a challenge. This paper describes SWIFT-3D, an integrated data visualization and exploration system created at AT&T Labs for large scale network analysis. SWIFT-3D integrates a collection of interactive tools that includes pixel-oriented 2D maps, interactive 3D maps, statistical displays, network topology diagrams and an interactive drill-down query interface. Example applications are described, demonstrating a successful application to analyze unexpected network events (high volumes of unanswered calls), and comparison of usage of an Internet service with voice network traffic and local access coverage.
Koutsofios, E.E.;North, S.C.;Truscott, R.;Keim, D.A.
Inf. Visualization Res., AT&T Labs., Florham Park, NJ, USA|c|;;;
10.1109/VISUAL.1998.745301;10.1109/INFVIS.1995.528688;10.1109/VISUAL.1991.175794
Vis
1999
Visualizing Multivalued Data from 2D Incompressible Flows Using Concepts from Painting
10.1109/VISUAL.1999.809905
3. 540
C
We present a new visualization method for 2D flows which allows us to combine multiple data values in an image for simultaneous viewing. We utilize concepts from oil painting, art and design as introduced in (Laidlaw et al., 1998) to examine problems within fluid mechanics. We use a combination of discrete and continuous visual elements arranged in multiple layers to visually represent the data. The representations are inspired by the brush strokes artists apply in layers to create an oil painting. We display commonly visualized quantities such as velocity and vorticity together with three additional mathematically derived quantities: the rate of strain tensor, and the turbulent charge and turbulent current. We describe the motivation for simultaneously examining these quantities and use the motivation to guide our choice of visual representation for each particular quantity. We present visualizations of three flow examples and observations concerning some of the physical relationships made apparent by the simultaneous display technique that we employed.
Kirby, R.M.;Marmanis, H.;Laidlaw, D.H.
Div. of Appl. Math., Brown Univ., Providence, RI, USA|c|;;
10.1109/VISUAL.1998.745294
Vis
1999
Visualizing Planar Vector Fields with Normal Component Using Line Integral Convolution
10.1109/VISUAL.1999.809895
2. 261
C
We present a method for visualizing three dimensional vector fields which are defined on a two dimensional manifold only. These vector fields do exist in real application, as we show by an example of an optical measuring instrument which can gauge the displacement at the surface of a mechanical part. The general idea is to compute LIC textures in the manifold's tangent space and to deform the manifold according to the normal information. The resulting LIC texture is mapped onto the deformed manifold and is rendered as a three dimensional scene. Due to the light's reflection on the deformed manifold, one can interactively explore the result of the deformation.
Scheuermann, G.;Burbach, H.;Hagen, H.
Department of Computer Science, University of Kaiserslautern, Germany
10.1109/VISUAL.1994.346312;10.1109/VISUAL.1994.346313;10.1109/VISUAL.1990.146360;10.1109/VISUAL.1998.745324
LIC, vector field visualization, deformation
Vis
1999
Visualizing Simulated Room Fires
10.1109/VISUAL.1999.809936
4. 478
C
Recent advances in fire science and computer modeling of fires allow scientists to predict fire growth and spread through structures. In this paper we describe a variety of visualizations of simulated room fires for use by both fire protection engineers and fire suppression personnel. We also introduce the concept of fuzzy visualization, which results from the superposition of data from several separate simulations into a single visualization.
Govindarajan, J.;Ward, M.O.;Barnett, J.
Computer Science Dept., Worcester Polytechnic Institute, Worcester, MA
10.1109/VISUAL.1994.346291;10.1109/VISUAL.1990.146392;10.1109/VISUAL.1993.398899;10.1109/VISUAL.1996.568110;10.1109/VISUAL.1995.480818
Vis
1999
Visualizing the evolution of a subject domain: a case study
10.1109/VISUAL.1999.809927
4. 561
C
We explore the potential of information visualization techniques in enhancing existing methodologies for domain analysis and modeling. In this case study, we particularly focus on visualizing the evolution of the hypertext field based on author co-citation patterns, including the use of a sliding-window scheme to generate a series of annual snapshots of the domain structure, and a factor-referenced color-coding scheme to highlight predominant specialties in the field.
Chen, C.;Carr, L.
Dept. of Inf. Syst. & Comput., Brunel Univ., Uxbridge, UK|c|;
10.1109/VISUAL.1993.398870
Vis
1999
VizCraft: a multidimensional visualization tool for aircraft configuration design
10.1109/VISUAL.1999.809921
4. 555
C
We describe a visualization tool to aid aircraft designers during the conceptual design stage. The conceptual design for an aircraft is defined by a vector of 10-30 parameters. The goal is to find a vector that minimizes an objective function while meeting a series of constraints. VizCraft integrates the simulation code that evaluates the design with visualizations for analyzing the design individually or in contrast to other designs. VizCraft allows the designer to easily switch between the view of a design in the form of a parameter set, and a visualization of the corresponding aircraft. The user can easily see which, if any, constraints are violated. VizCraft also allows the user to view a database of designs using parallel coordinates.
Goel, A.;Baker, C.;Shaffer, C.A.;Grossman, B.;Haftka, R.T.;Mason, W.H.;Watson, L.T.
Dept. of Comput. Sci., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA|c|;;;;;;
10.1109/VISUAL.1995.485139;10.1109/VISUAL.1998.745351;10.1109/INFVIS.1997.636793;10.1109/INFVIS.1998.729559;10.1109/VISUAL.1996.567800
Vis
1999
Volume rendering based interactive navigation within the human colon
10.1109/VISUAL.1999.809914
3. 549
C
We present an interactive navigation system for virtual colonoscopy, which is based solely on high performance volume rendering. Previous colonic navigation systems have employed either a surface rendering or a Z-buffer-assisted volume rendering method that depends on the surface rendering results. Our method is a fast direct volume rendering technique that exploits distance information stored in the potential field of the camera control model, and is parallelized on a multiprocessor. Experiments have been conducted on both a simulated pipe and patients' data sets acquired with a CT scanner.
Wan, M.;Tang, Q.;Kaufman, A.;Zhengrong Liang;Wax, M.
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA|c|;;;;
10.1109/VISUAL.1999.809911;10.1109/VISUAL.1997.663915;10.1109/VISUAL.1998.745713;10.1109/VISUAL.1993.398852
Vis
1999
Whole field modelling. Effective real-time and post-survey visualization of underwater pipelines
10.1109/VISUAL.1999.809926
4. 560
C
The detailed underwater bathymetric data provided by Sonar Research and Development's high speed multi-frequency sonar transducer system provides new challenges in the development of interactive seabed visualization tools. The paper introduces a "Whole Field Modelling" system developed at Sonar Research and Development Ltd and The Department of Computer Science, University of Hull. This system provides the viewer with a new 3D underwater visualization environment that allows the user to pilot a virtual underwater vehicle around an accurate seabed model. We consider two example case studies that use the Whole Field Modelling system for visualizing sonar data. Both case studies, visualizing real time pipeline dredging and pipe restoration visualization, are implemented using real survey data.
Chapman, P.;Wills, D.;Stevens, P.;Brookes, G.
Dept. of Comput. Sci., Hull Univ., UK|c|;;;
10.1109/VISUAL.1998.745348
Vis
1999
Why the PC will be the most pervasive visualization platform in 2001
10.1109/VISUAL.1999.809938
4. 483
M
Pfister, H.
MERL|c|