IEEE VIS Publication Dataset

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Vis
2012
Computing Morse-Smale Complexes with Accurate Geometry
10.1109/TVCG.2012.209
2. 2022
J
Topological techniques have proven highly successful in analyzing and visualizing scientific data. As a result, significant efforts have been made to compute structures like the Morse-Smale complex as robustly and efficiently as possible. However, the resulting algorithms, while topologically consistent, often produce incorrect connectivity as well as poor geometry. These problems may compromise or even invalidate any subsequent analysis. Moreover, such techniques may fail to improve even when the resolution of the domain mesh is increased, thus producing potentially incorrect results even for highly resolved functions. To address these problems we introduce two new algorithms: (i) a randomized algorithm to compute the discrete gradient of a scalar field that converges under refinement; and (ii) a deterministic variant which directly computes accurate geometry and thus correct connectivity of the MS complex. The first algorithm converges in the sense that on average it produces the correct result and its standard deviation approaches zero with increasing mesh resolution. The second algorithm uses two ordered traversals of the function to integrate the probabilities of the first to extract correct (near optimal) geometry and connectivity. We present an extensive empirical study using both synthetic and real-world data and demonstrates the advantages of our algorithms in comparison with several popular approaches.
Gyulassy, A.;Bremer, P.-T.;Pascucci, V.
SCI Inst., Univ. of Utah, Salt Lake City, UT, USA|c|;;
10.1109/TVCG.2011.249;10.1109/TVCG.2008.110;10.1109/TVCG.2007.70603;10.1109/TVCG.2011.199;10.1109/VISUAL.2005.1532839;10.1109/TVCG.2006.186
Topology, topological methods, Morse-Smale complex
Vis
2012
Cumulative Heat Diffusion Using Volume Gradient Operator for Volume Analysis
10.1109/TVCG.2012.210
2. 2077
J
We introduce a simple, yet powerful method called the Cumulative Heat Diffusion for shape-based volume analysis, while drastically reducing the computational cost compared to conventional heat diffusion. Unlike the conventional heat diffusion process, where the diffusion is carried out by considering each node separately as the source, we simultaneously consider all the voxels as sources and carry out the diffusion, hence the term cumulative heat diffusion. In addition, we introduce a new operator that is used in the evaluation of cumulative heat diffusion called the Volume Gradient Operator (VGO). VGO is a combination of the LBO and a data-driven operator which is a function of the half gradient. The half gradient is the absolute value of the difference between the voxel intensities. The VGO by its definition captures the local shape information and is used to assign the initial heat values. Furthermore, VGO is also used as the weighting parameter for the heat diffusion process. We demonstrate that our approach can robustly extract shape-based features and thus forms the basis for an improved classification and exploration of features based on shape.
Gurijala, K.C.;Lei Wang;Kaufman, A.
Stony Brook Univ., Stony Brook, NY, USA|c|;;
10.1109/TVCG.2011.258;10.1109/VISUAL.2005.1532817
Heat diffusion, volume gradient operator, shape-based volume analysis, classification, transfer function
Vis
2012
Derived Metric Tensors for Flow Surface Visualization
10.1109/TVCG.2012.211
2. 2158
J
Integral flow surfaces constitute a widely used flow visualization tool due to their capability to convey important flow information such as fluid transport, mixing, and domain segmentation. Current flow surface rendering techniques limit their expressiveness, however, by focusing virtually exclusively on displacement visualization, visually neglecting the more complex notion of deformation such as shearing and stretching that is central to the field of continuum mechanics. To incorporate this information into the flow surface visualization and analysis process, we derive a metric tensor field that encodes local surface deformations as induced by the velocity gradient of the underlying flow field. We demonstrate how properties of the resulting metric tensor field are capable of enhancing present surface visualization and generation methods and develop novel surface querying, sampling, and visualization techniques. The provided results show how this step towards unifying classic flow visualization and more advanced concepts from continuum mechanics enables more detailed and improved flow analysis.
Obermaier, H.;Joy, K.I.
Inst. for Data Anal. & Visualization (IDAV), Univ. of California, Davis, CA, USA|c|;
10.1109/TVCG.2008.163;10.1109/TVCG.2010.173;10.1109/TVCG.2011.170;10.1109/TVCG.2006.134;10.1109/TVCG.2008.133;10.1109/VISUAL.1992.235211;10.1109/TVCG.2007.70551;10.1109/VISUAL.2004.80;10.1109/TVCG.2009.190;10.1109/TVCG.2010.166;10.1109/TVCG.2009.154;10.1109/TVCG.2007.70554
Vector field, integral surfaces, metric tensor, deformation, velocity gradient, continuum mechanics
Vis
2012
Effects of Stereo and Screen Size on the Legibility of Three-Dimensional Streamtube Visualization
10.1109/TVCG.2012.216
2. 2139
J
We report the impact of display characteristics (stereo and size) on task performance in diffusion magnetic resonance imaging (DMRI) in a user study with 12 participants. The hypotheses were that (1) adding stereo and increasing display size would improve task accuracy and reduce completion time, and (2) the greater the complexity of a spatial task, the greater the benefits of an improved display. Thus we expected to see greater performance gains when detailed visual reasoning was required. Participants used dense streamtube visualizations to perform five representative tasks: (1) determine the higher average fractional anisotropy (FA) values between two regions, (2) find the endpoints of fiber tracts, (3) name a bundle, (4) mark a brain lesion, and (5) judge if tracts belong to the same bundle. Contrary to our hypotheses, we found the task completion time was not improved by the use of the larger display and that performance accuracy was hurt rather than helped by the introduction of stereo in our study with dense DMRI data. Bigger was not always better. Thus cautious should be taken when selecting displays for scientific visualization applications. We explored the results further using the body-scale unit and subjective size and stereo experiences.
Jian Chen;Haipeng Cai;Auchus, A.P.;Laidlaw, D.H.
;;;
10.1109/TVCG.2009.126;10.1109/VISUAL.2000.885694;10.1109/VISUAL.2003.1250414;10.1109/TVCG.2009.111;10.1109/TVCG.2009.138;10.1109/TVCG.2006.183
Display characteristics, diffusion tensor MRI, virtual environment
Vis
2012
Efficient Structure-Aware Selection Techniques for 3D Point Cloud Visualizations with 2DOF Input
10.1109/TVCG.2012.217
2. 2254
J
Data selection is a fundamental task in visualization because it serves as a pre-requisite to many follow-up interactions. Efficient spatial selection in 3D point cloud datasets consisting of thousands or millions of particles can be particularly challenging. We present two new techniques, TeddySelection and CloudLasso, that support the selection of subsets in large particle 3D datasets in an interactive and visually intuitive manner. Specifically, we describe how to spatially select a subset of a 3D particle cloud by simply encircling the target particles on screen using either the mouse or direct-touch input. Based on the drawn lasso, our techniques automatically determine a bounding selection surface around the encircled particles based on their density. This kind of selection technique can be applied to particle datasets in several application domains. TeddySelection and CloudLasso reduce, and in some cases even eliminate, the need for complex multi-step selection processes involving Boolean operations. This was confirmed in a formal, controlled user study in which we compared the more flexible CloudLasso technique to the standard cylinder-based selection technique. This study showed that the former is consistently more efficient than the latter - in several cases the CloudLasso selection time was half that of the corresponding cylinder-based selection.
Lingyun Yu;Efstathiou, K.;Isenberg, P.;Isenberg, T.
Univ. of Groningen, Groningen, Netherlands|c|;;;
10.1109/TVCG.2010.157;10.1109/TVCG.2012.292;10.1109/TVCG.2008.153
3D interaction, spatial selection, direct-touch interaction
Vis
2012
ElVis: A System for the Accurate and Interactive Visualization of High-Order finite Element Solutions
10.1109/TVCG.2012.218
2. 2334
J
This paper presents the Element Visualizer (ElVis), a new, open-source scientific visualization system for use with high-order finite element solutions to PDEs in three dimensions. This system is designed to minimize visualization errors of these types of fields by querying the underlying finite element basis functions (e.g., high-order polynomials) directly, leading to pixel-exact representations of solutions and geometry. The system interacts with simulation data through runtime plugins, which only require users to implement a handful of operations fundamental to finite element solvers. The data in turn can be visualized through the use of cut surfaces, contours, isosurfaces, and volume rendering. These visualization algorithms are implemented using NVIDIA's OptiX GPU-based ray-tracing engine, which provides accelerated ray traversal of the high-order geometry, and CUDA, which allows for effective parallel evaluation of the visualization algorithms. The direct interface between ElVis and the underlying data differentiates it from existing visualization tools. Current tools assume the underlying data is composed of linear primitives; high-order data must be interpolated with linear functions as a result. In this work, examples drawn from aerodynamic simulations-high-order discontinuous Galerkin finite element solutions of aerodynamic flows in particular-will demonstrate the superiority of ElVis' pixel-exact approach when compared with traditional linear-interpolation methods. Such methods can introduce a number of inaccuracies in the resulting visualization, making it unclear if visual artifacts are genuine to the solution data or if these artifacts are the result of interpolation errors. Linear methods additionally cannot properly visualize curved geometries (elements or boundaries) which can greatly inhibit developers' debugging efforts. As we will show, pixel-exact visualization exhibits none of these issues, removing the visualization scheme as a source of - ncertainty for engineers using ElVis.
Nelson, B.;Liu, E.;Kirby, R.M.;Haimes, R.
Sch. of Comput., Univ. of Utah, Salt Lake City, UT, USA|c|;;;
10.1109/VISUAL.2005.1532776;10.1109/VISUAL.1991.175837;10.1109/VISUAL.2004.91;10.1109/TVCG.2006.154;10.1109/TVCG.2011.206
High-order finite elements, spectral/hp elements, discontinuous Galerkin, fluid flow simulation, cut surface extraction, contours, isosurfaces
Vis
2012
Evaluation of Fast-Forward Video Visualization
10.1109/TVCG.2012.222
2. 2103
J
We evaluate and compare video visualization techniques based on fast-forward. A controlled laboratory user study (n = 24) was conducted to determine the trade-off between support of object identification and motion perception, two properties that have to be considered when choosing a particular fast-forward visualization. We compare four different visualizations: two representing the state-of-the-art and two new variants of visualization introduced in this paper. The two state-of-the-art methods we consider are frame-skipping and temporal blending of successive frames. Our object trail visualization leverages a combination of frame-skipping and temporal blending, whereas predictive trajectory visualization supports motion perception by augmenting the video frames with an arrow that indicates the future object trajectory. Our hypothesis was that each of the state-of-the-art methods satisfies just one of the goals: support of object identification or motion perception. Thus, they represent both ends of the visualization design. The key findings of the evaluation are that object trail visualization supports object identification, whereas predictive trajectory visualization is most useful for motion perception. However, frame-skipping surprisingly exhibits reasonable performance for both tasks. Furthermore, we evaluate the subjective performance of three different playback speed visualizations for adaptive fast-forward, a subdomain of video fast-forward.
Hoferlin, M.;Kurzhals, K.;Hoferlin, B.;Heidemann, G.;Weiskopf, D.
;;;;
10.1109/TVCG.2007.70542;10.1109/TVCG.2007.70617;10.1109/TVCG.2008.125;10.1109/TVCG.2007.70539;10.1109/TVCG.2006.194
Video visualization, adaptive fast-forward, controlled laboratory user study
Vis
2012
Evaluation of Multivariate Visualization on a Multivariate Task
10.1109/TVCG.2012.223
2. 2121
J
Multivariate visualization techniques have attracted great interest as the dimensionality of data sets grows. One premise of such techniques is that simultaneous visual representation of multiple variables will enable the data analyst to detect patterns amongst multiple variables. Such insights could lead to development of new techniques for rigorous (numerical) analysis of complex relationships hidden within the data. Two natural questions arise from this premise: Which multivariate visualization techniques are the most effective for high-dimensional data sets? How does the analysis task change this utility ranking? We present a user study with a new task to answer the first question. We provide some insights to the second question based on the results of our study and results available in the literature. Our task led to significant differences in error, response time, and subjective workload ratings amongst four visualization techniques. We implemented three integrated techniques (Data-driven Spots, Oriented Slivers, and Attribute Blocks), as well as a baseline case of separate grayscale images. The baseline case fared poorly on all three measures, whereas Datadriven Spots yielded the best accuracy and was among the best in response time. These results differ from comparisons of similar techniques with other tasks, and we review all the techniques, tasks, and results (from our work and previous work) to understand the reasons for this discrepancy.
Livingston, M.A.;Decker, J.W.;Zhuming Ai
;;
10.1109/TVCG.2011.194;10.1109/TVCG.2009.126;10.1109/VISUAL.1998.745292;10.1109/VISUAL.1990.146387;10.1109/TVCG.2007.70623;10.1109/VISUAL.1990.146386;10.1109/VISUAL.1991.175795;10.1109/VISUAL.1998.745294;10.1109/VISUAL.2003.1250362
Quantitative evaluation, multivariate visualization, visual task design, texture perception
Vis
2012
Fuzzy Volume Rendering
10.1109/TVCG.2012.227
2. 2344
J
In order to assess the reliability of volume rendering, it is necessary to consider the uncertainty associated with the volume data and how it is propagated through the volume rendering algorithm, as well as the contribution to uncertainty from the rendering algorithm itself. In this work, we show how to apply concepts from the field of reliable computing in order to build a framework for management of uncertainty in volume rendering, with the result being a self-validating computational model to compute a posteriori uncertainty bounds. We begin by adopting a coherent, unifying possibility-based representation of uncertainty that is able to capture the various forms of uncertainty that appear in visualization, including variability, imprecision, and fuzziness. Next, we extend the concept of the fuzzy transform in order to derive rules for accumulation and propagation of uncertainty. This representation and propagation of uncertainty together constitute an automated framework for management of uncertainty in visualization, which we then apply to volume rendering. The result, which we call fuzzy volume rendering, is an uncertainty-aware rendering algorithm able to produce more complete depictions of the volume data, thereby allowing more reliable conclusions and informed decisions. Finally, we compare approaches for self-validated computation in volume rendering, demonstrating that our chosen method has the ability to handle complex uncertainty while maintaining efficiency.
Fout, N.;Kwan-Liu Ma
;
10.1109/TVCG.2007.70518;10.1109/TVCG.2010.211;10.1109/VISUAL.2005.1532807;10.1109/VAST.2009.5332611
Uncertainty visualization, verifiable visualization, volume rendering
Vis
2012
Generalized Topological Simplification of Scalar fields on Surfaces
10.1109/TVCG.2012.228
2. 2013
J
We present a combinatorial algorithm for the general topological simplification of scalar fields on surfaces. Given a scalar field f, our algorithm generates a simplified field g that provably admits only critical points from a constrained subset of the singularities of f, while guaranteeing a small distance ||f - g||∞ for data-fitting purpose. In contrast to previous algorithms, our approach is oblivious to the strategy used for selecting features of interest and allows critical points to be removed arbitrarily. When topological persistence is used to select the features of interest, our algorithm produces a standard ϵ-simplification. Our approach is based on a new iterative algorithm for the constrained reconstruction of sub- and sur-level sets. Extensive experiments show that the number of iterations required for our algorithm to converge is rarely greater than 2 and never greater than 5, yielding O(n log(n)) practical time performances. The algorithm handles triangulated surfaces with or without boundary and is robust to the presence of multi-saddles in the input. It is simple to implement, fast in practice and more general than previous techniques. Practically, our approach allows a user to arbitrarily simplify the topology of an input function and robustly generate the corresponding simplified function. An appealing application area of our algorithm is in scalar field design since it enables, without any threshold parameter, the robust pruning of topological noise as selected by the user. This is needed for example to get rid of inaccuracies introduced by numerical solvers, thereby providing topological guarantees needed for certified geometry processing. Experiments show this ability to eliminate numerical noise as well as validate the time efficiency and accuracy of our algorithm. We provide a lightweight C++ implementation as supplemental material that can be used for topological cleaning on surface meshes.
Tierny, J.;Pascucci, V.
Telecom ParisTech, Paris, France|c|;
10.1109/TVCG.2008.110;10.1109/TVCG.2009.163;10.1109/VISUAL.2004.96;10.1109/TVCG.2011.244
Scalar field visualization, scalar field design, topological simplification
Vis
2012
Hierarchical Exploration of Volumes Using Multilevel Segmentation of the Intensity-Gradient Histograms
10.1109/TVCG.2012.231
2. 2363
J
Visual exploration of volumetric datasets to discover the embedded features and spatial structures is a challenging and tedious task. In this paper we present a semi-automatic approach to this problem that works by visually segmenting the intensity-gradient 2D histogram of a volumetric dataset into an exploration hierarchy. Our approach mimics user exploration behavior by analyzing the histogram with the normalized-cut multilevel segmentation technique. Unlike previous work in this area, our technique segments the histogram into a reasonable set of intuitive components that are mutually exclusive and collectively exhaustive. We use information-theoretic measures of the volumetric data segments to guide the exploration. This provides a data-driven coarse-to-fine hierarchy for a user to interactively navigate the volume in a meaningful manner.
Cheuk Yiu Ip;Varshney, A.;JaJa, J.
Inst. for Adv. Comput. Studies, Univ. of Maryland, College Park, MD, USA|c|;;
10.1109/TVCG.2010.132;10.1109/TVCG.2009.185;10.1109/VISUAL.1999.809932;10.1109/VISUAL.2005.1532795;10.1109/VISUAL.2003.1250370;10.1109/TVCG.2010.208;10.1109/TVCG.2008.162;10.1109/TVCG.2011.248;10.1109/TVCG.2011.173;10.1109/TVCG.2006.174;10.1109/TVCG.2011.231;10.1109/TVCG.2007.70590;10.1109/TVCG.2009.197;10.1109/TVCG.2006.148
Volume exploration, volume classification, normalized cut, Information-guided exploration
Vis
2012
Historygrams: Enabling Interactive Global Illumination in Direct Volume Rendering using Photon Mapping
10.1109/TVCG.2012.232
2. 2371
J
In this paper, we enable interactive volumetric global illumination by extending photon mapping techniques to handle interactive transfer function (TF) and material editing in the context of volume rendering. We propose novel algorithms and data structures for finding and evaluating parts of a scene affected by these parameter changes, and thus support efficient updates of the photon map. In direct volume rendering (DVR) the ability to explore volume data using parameter changes, such as editable TFs, is of key importance. Advanced global illumination techniques are in most cases computationally too expensive, as they prevent the desired interactivity. Our technique decreases the amount of computation caused by parameter changes, by introducing Historygrams which allow us to efficiently reuse previously computed photon media interactions. Along the viewing rays, we utilize properties of the light transport equations to subdivide a view-ray into segments and independently update them when invalid. Unlike segments of a view-ray, photon scattering events within the volumetric medium needs to be sequentially updated. Using our Historygram approach, we can identify the first invalid photon interaction caused by a property change, and thus reuse all valid photon interactions. Combining these two novel concepts, supports interactive editing of parameters when using volumetric photon mapping in the context of DVR. As a consequence, we can handle arbitrarily shaped and positioned light sources, arbitrary phase functions, bidirectional reflectance distribution functions and multiple scattering which has previously not been possible in interactive DVR.
Jonsson, D.;Kronander, J.;Ropinski, T.;Ynnerman, A.
Linkoping Univ., Linkoping, Sweden|c|;;;
10.1109/TVCG.2011.211
Volume rendering, photon mapping, global illumination, participating media
Vis
2012
Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms
10.1109/TVCG.2012.234
2. 2113
J
Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled “Disguise” which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.
Ahmed, N.;Ziyi Zheng;Mueller, K.
Comput. Sci. Dept., Stony Brook Univ., Stony Brook, NY, USA|c|;;
10.1109/TVCG.2009.172;10.1109/TVCG.2011.218;10.1109/TVCG.2009.189;10.1109/VISUAL.2005.1532781;10.1109/TVCG.2012.186;10.1109/TVCG.2008.118;10.1109/TVCG.2009.150
Human computation, perception, evaluation, color blending
Vis
2012
Interactive Retro-Deformation of Terrain for Reconstructing 3D Fault Displacements
10.1109/TVCG.2012.239
2. 2215
J
Planetary topography is the result of complex interactions between geological processes, of which faulting is a prominent component. Surface-rupturing earthquakes cut and move landforms which develop across active faults, producing characteristic surface displacements across the fault. Geometric models of faults and their associated surface displacements are commonly applied to reconstruct these offsets to enable interpretation of the observed topography. However, current 2D techniques are limited in their capability to convey both the three-dimensional kinematics of faulting and the incremental sequence of events required by a given reconstruction. Here we present a real-time system for interactive retro-deformation of faulted topography to enable reconstruction of fault displacement within a high-resolution (sub 1m/pixel) 3D terrain visualization. We employ geometry shaders on the GPU to intersect the surface mesh with fault-segments interactively specified by the user and transform the resulting surface blocks in realtime according to a kinematic model of fault motion. Our method facilitates a human-in-the-loop approach to reconstruction of fault displacements by providing instant visual feedback while exploring the parameter space. Thus, scientists can evaluate the validity of traditional point-to-point reconstructions by visually examining a smooth interpolation of the displacement in 3D. We show the efficacy of our approach by using it to reconstruct segments of the San Andreas fault, California as well as a graben structure in the Noctis Labyrinthus region on Mars.
Westerteiger, R.;Compton, T.;Bernadin, T.;Cowgill, E.;Gwinner, K.;Hamann, B.;Gerndt, A.;Hagen, H.
German Aerosp. Center, Univ. of Kaiserslautern, Kaiserslautern, Germany|c|;;;;;;;
Terrain rendering, interactive, fault simulation, mesh deformation
Vis
2012
Interactive Volume Exploration of Petascale Microscopy Data Streams Using a Visualization-Driven Virtual Memory Approach
10.1109/TVCG.2012.240
2. 2294
J
This paper presents the first volume visualization system that scales to petascale volumes imaged as a continuous stream of high-resolution electron microscopy images. Our architecture scales to dense, anisotropic petascale volumes because it: (1) decouples construction of the 3D multi-resolution representation required for visualization from data acquisition, and (2) decouples sample access time during ray-casting from the size of the multi-resolution hierarchy. Our system is designed around a scalable multi-resolution virtual memory architecture that handles missing data naturally, does not pre-compute any 3D multi-resolution representation such as an octree, and can accept a constant stream of 2D image tiles from the microscopes. A novelty of our system design is that it is visualization-driven: we restrict most computations to the visible volume data. Leveraging the virtual memory architecture, missing data are detected during volume ray-casting as cache misses, which are propagated backwards for on-demand out-of-core processing. 3D blocks of volume data are only constructed from 2D microscope image tiles when they have actually been accessed during ray-casting. We extensively evaluate our system design choices with respect to scalability and performance, compare to previous best-of-breed systems, and illustrate the effectiveness of our system for real microscopy data from neuroscience.
Hadwiger, M.;Beyer, J.;Won-Ki Jeong;Pfister, H.
;;;
10.1109/VISUAL.1999.809908;10.1109/VISUAL.2003.1250384;10.1109/TVCG.2009.161
Petascale volume exploration, high-resolution microscopy, high-throughput imaging, neuroscience
Vis
2012
KnotPad: Visualizing and Exploring Knot Theory with Fluid Reidemeister Moves
10.1109/TVCG.2012.242
2. 2060
J
We present KnotPad, an interactive paper-like system for visualizing and exploring mathematical knots; we exploit topological drawing and math-aware deformation methods in particular to enable and enrich our interactions with knot diagrams. Whereas most previous efforts typically employ physically based modeling to simulate the 3D dynamics of knots and ropes, our tool offers a Reidemeister move based interactive environment that is much closer to the topological problems being solved in knot theory, yet without interfering with the traditional advantages of paper-based analysis and manipulation of knot diagrams. Drawing knot diagrams with many crossings and producing their equivalent is quite challenging and error-prone. KnotPad can restrict user manipulations to the three types of Reidemeister moves, resulting in a more fluid yet mathematically correct user experience with knots. For our principal test case of mathematical knots, KnotPad permits us to draw and edit their diagrams empowered by a family of interactive techniques. Furthermore, we exploit supplementary interface elements to enrich the user experiences. For example, KnotPad allows one to pull and drag on knot diagrams to produce mathematically valid moves. Navigation enhancements in KnotPad provide still further improvement: by remembering and displaying the sequence of valid moves applied during the entire interaction, KnotPad allows a much cleaner exploratory interface for the user to analyze and study knot equivalence. All these methods combine to reveal the complex spatial relationships of knot diagrams with a mathematically true and rich user experience.
Hui Zhang;Jianguang Weng;Lin Jing;Yiwen Zhong
Pervasive Technol. Inst., Indiana Univ., Bloomington, IN, USA|c|;;;
10.1109/VISUAL.2005.1532804;10.1109/VISUAL.2005.1532843;10.1109/TVCG.2007.70593
Knot Theory, Math Visualization
Vis
2012
Lagrangian Coherent Structures for Design Analysis of Revolving Doors
10.1109/TVCG.2012.243
2. 2168
J
Room air flow and air exchange are important aspects for the design of energy-efficient buildings. As a result, simulations are increasingly used prior to construction to achieve an energy-efficient design. We present a visual analysis of air flow generated at building entrances, which uses a combination of revolving doors and air curtains. The resulting flow pattern is challenging because of two interacting flow patterns: On the one hand, the revolving door acts as a pump, on the other hand, the air curtain creates a layer of uniformly moving warm air between the interior of the building and the revolving door. Lagrangian coherent structures (LCS), which by definition are flow barriers, are the method of choice for visualizing the separation and recirculation behavior of warm and cold air flow. The extraction of LCS is based on the finite-time Lyapunov exponent (FTLE) and makes use of a ridge definition which is consistent with the concept of weak LCS. Both FTLE computation and ridge extraction are done in a robust and efficient way by making use of the fast Fourier transform for computing scale-space derivatives.
Schindler, B.;Fuchs, R.;Barp, S.;Waser, J.;Pobitzer, A.;Carnecky, R.;Matkovic, K.;Peikert, R.
ETH Zurich, Zurich, Switzerland|c|;;;;;;;
10.1109/TVCG.2007.70551;10.1109/TVCG.2010.223;10.1109/TVCG.2007.70554;10.1109/TVCG.2010.156;10.1109/VISUAL.2005.1532813
Visualization in physical sciences and engineering, topology-based techniques, vector field data
Vis
2012
Multivariate Data Analysis Using Persistence-Based filtering and Topological Signatures
10.1109/TVCG.2012.248
2. 2391
J
The extraction of significant structures in arbitrary high-dimensional data sets is a challenging task. Moreover, classifying data points as noise in order to reduce a data set bears special relevance for many application domains. Standard methods such as clustering serve to reduce problem complexity by providing the user with classes of similar entities. However, they usually do not highlight relations between different entities and require a stopping criterion, e.g. the number of clusters to be detected. In this paper, we present a visualization pipeline based on recent advancements in algebraic topology. More precisely, we employ methods from persistent homology that enable topological data analysis on high-dimensional data sets. Our pipeline inherently copes with noisy data and data sets of arbitrary dimensions. It extracts central structures of a data set in a hierarchical manner by using a persistence-based filtering algorithm that is theoretically well-founded. We furthermore introduce persistence rings, a novel visualization technique for a class of topological features-the persistence intervals-of large data sets. Persistence rings provide a unique topological signature of a data set, which helps in recognizing similarities. In addition, we provide interactive visualization techniques that assist the user in evaluating the parameter space of our method in order to extract relevant structures. We describe and evaluate our analysis pipeline by means of two very distinct classes of data sets: First, a class of synthetic data sets containing topological objects is employed to highlight the interaction capabilities of our method. Second, in order to affirm the utility of our technique, we analyse a class of high-dimensional real-world data sets arising from current research in cultural heritage.
Rieck, B.;Mara, H.;Leitte, H.
Interdiscipl. Center for Sci. Comput. (IWR), Heidelberg Univ., Heidelberg, Germany|c|;;
10.1109/VISUAL.1990.146373;10.1109/VISUAL.2005.1532839;10.1109/TVCG.2007.70601;10.1109/VISUAL.2002.1183774
Topological persistence, multivariate data, clustering
Vis
2012
On the Interpolation of Data with Normally Distributed Uncertainty for Visualization
10.1109/TVCG.2012.249
2. 2314
J
In many fields of science or engineering, we are confronted with uncertain data. For that reason, the visualization of uncertainty received a lot of attention, especially in recent years. In the majority of cases, Gaussian distributions are used to describe uncertain behavior, because they are able to model many phenomena encountered in science. Therefore, in most applications uncertain data is (or is assumed to be) Gaussian distributed. If such uncertain data is given on fixed positions, the question of interpolation arises for many visualization approaches. In this paper, we analyze the effects of the usual linear interpolation schemes for visualization of Gaussian distributed data. In addition, we demonstrate that methods known in geostatistics and machine learning have favorable properties for visualization purposes in this case.
Schlegel, S.;Korn, N.;Scheuermann, G.
Univ. of Leipzig, Leipzig, Germany|c|;;
10.1109/TVCG.2007.70530;10.1109/TVCG.2011.203;10.1109/VISUAL.2005.1532807
Gaussian process, uncertainty, interpolation
Vis
2012
SeiVis: An Interactive Visual Subsurface Modeling Application
10.1109/TVCG.2012.259
2. 2235
J
The most important resources to fulfill today's energy demands are fossil fuels, such as oil and natural gas. When exploiting hydrocarbon reservoirs, a detailed and credible model of the subsurface structures is crucial in order to minimize economic and ecological risks. Creating such a model is an inverse problem: reconstructing structures from measured reflection seismics. The major challenge here is twofold: First, the structures in highly ambiguous seismic data are interpreted in the time domain. Second, a velocity model has to be built from this interpretation to match the model to depth measurements from wells. If it is not possible to obtain a match at all positions, the interpretation has to be updated, going back to the first step. This results in a lengthy back and forth between the different steps, or in an unphysical velocity model in many cases. This paper presents a novel, integrated approach to interactively creating subsurface models from reflection seismics. It integrates the interpretation of the seismic data using an interactive horizon extraction technique based on piecewise global optimization with velocity modeling. Computing and visualizing the effects of changes to the interpretation and velocity model on the depth-converted model on the fly enables an integrated feedback loop that enables a completely new connection of the seismic data in time domain and well data in depth domain. Using a novel joint time/depth visualization, depicting side-by-side views of the original and the resulting depth-converted data, domain experts can directly fit their interpretation in time domain to spatial ground truth data. We have conducted a domain expert evaluation, which illustrates that the presented workflow enables the creation of exact subsurface models much more rapidly than previous approaches.
Hollt, T.;Freiler, W.;Gschwantner, F.;Doleisch, H.;Heinemann, G.;Hadwiger, M.
King Adbullah Univ. of Sci. & Technol., Thuwal, Saudi Arabia|c|;;;;;
10.1109/TVCG.2009.136;10.1109/TVCG.2006.140;10.1109/VISUAL.2005.1532802;10.1109/VISUAL.2003.1250400
Seismic visualization, volume deformation, exploded views, seismic interpretation