IEEE VIS Publication Dataset

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Vis
2006
Lines of Curvature for Polyp Detection in Virtual Colonoscopy
10.1109/TVCG.2006.158
8. 892
J
Computer-aided diagnosis (CAD) is a helpful addition to laborious visual inspection for preselection of suspected colonic polyps in virtual colonoscopy. Most of the previous work on automatic polyp detection makes use of indicators based on the scalar curvature of the colon wall and can result in many false-positive detections. Our work tries to reduce the number of false-positive detections in the preselection of polyp candidates. Polyp surface shape can be characterized and visualized using lines of curvature. In this paper, we describe techniques for generating and rendering lines of curvature on surfaces and we show that these lines can be used as part of a polyp detection approach. We have adapted existing approaches on explicit triangular surface meshes, and developed a new algorithm on implicit surfaces embedded in 3D volume data. The visualization of shaded colonic surfaces can be enhanced by rendering the derived lines of curvature on these surfaces. Features strongly correlated with true-positive detections were calculated on lines of curvature and used for the polyp candidate selection. We studied the performance of these features on 5 data sets that included 331 pre-detected candidates, of which 50 sites were true polyps. The winding angle had a significant discriminating power for true-positive detections, which was demonstrated by a Wilcoxon rank sum test with p<0.001. The median winding angle and inter-quartile range (IQR) for true polyps were 7.817 and 6.770-9.288 compared to 2.954 and 1.995-3.749 for false-positive detections
Zhao, L.;Botha, C.P.;Bescos, J.O.;Truyen, R.;Vos, F.M.;Post, F.H.
Data Visualization Group, Delft Univ. of Technol.|c|;;;;;
10.1109/VISUAL.2005.1532832;10.1109/VISUAL.2000.885690;10.1109/VISUAL.2002.1183789;10.1109/VISUAL.1995.480795
Medical visualization, virtual colonoscopy, polyp detection, line of curvature, implicit surface
Vis
2006
LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization
10.1109/TVCG.2006.159
1. 1036
J
In multiresolution volume visualization, a visual representation of level-of-detail (LOD) quality is important for us to examine, compare, and validate different LOD selection algorithms. While traditional methods rely on ultimate images for quality measurement, we introduce the LOD map - an alternative representation of LOD quality and a visual interface for navigating multiresolution data exploration. Our measure for LOD quality is based on the formulation of entropy from information theory. The measure takes into account the distortion and contribution of multiresolution data blocks. A LOD map is generated through the mapping of key LOD ingredients to a treemap representation. The ordered treemap layout is used for relative stable update of the LOD map when the view or LOD changes. This visual interface not only indicates the quality of LODs in an intuitive way, but also provides immediate suggestions for possible LOD improvement through visually-striking features. It also allows us to compare different views and perform rendering budget control. A set of interactive techniques is proposed to make the LOD adjustment a simple and easy task. We demonstrate the effectiveness and efficiency of our approach on large scientific and medical data sets
Chaoli Wang;Han-Wei Shen
Dept. of Comput. Sci. & Eng., Ohio State Univ., Columbus, OH|c|;
10.1109/VISUAL.1999.809871;10.1109/VISUAL.1999.809908;10.1109/VISUAL.2001.964519;10.1109/VISUAL.1995.480812;10.1109/VISUAL.2005.1532781;10.1109/VISUAL.2005.1532833;10.1109/INFVIS.2001.963283;10.1109/VISUAL.2005.1532834;10.1109/VISUAL.2002.1183757;10.1109/VISUAL.1997.663869;10.1109/VISUAL.2002.1183791;10.1109/VISUAL.1992.235230;10.1109/VISUAL.1997.663875
LOD map, knowledge representation, perceptual reasoning, multiresolution rendering, large volume visualization
Vis
2006
Mesh Layouts for Block-Based Caches
10.1109/TVCG.2006.162
1. 1220
J
Current computer architectures employ caching to improve the performance of a wide variety of applications. One of the main characteristics of such cache schemes is the use of block fetching whenever an uncached data element is accessed. To maximize the benefit of the block fetching mechanism, we present novel cache-aware and cache-oblivious layouts of surface and volume meshes that improve the performance of interactive visualization and geometric processing algorithms. Based on a general I/O model, we derive new cache-aware and cache-oblivious metrics that have high correlations with the number of cache misses when accessing a mesh. In addition to guiding the layout process, our metrics can be used to quantify the quality of a layout, e.g. for comparing different layouts of the same mesh and for determining whether a given layout is amenable to significant improvement. We show that layouts of unstructured meshes optimized for our metrics result in improvements over conventional layouts in the performance of visualization applications such as isosurface extraction and view-dependent rendering. Moreover, we improve upon recent cache-oblivious mesh layouts in terms of performance, applicability, and accuracy
Yoon, S.-E.;Lindstrom, P.
Lawrence Livermore Nat. Lab., Berkeley, CA|c|;
10.1109/VISUAL.2004.86;10.1109/VISUAL.2003.1250408;10.1109/VISUAL.2001.964533;10.1109/VISUAL.1996.568125;10.1109/VISUAL.2005.1532800;10.1109/VISUAL.2002.1183794
Mesh and graph layouts, cache-aware and cache-oblivious layouts, metrics for cache coherence, data locality
Vis
2006
Multi-variate, Time Varying, and Comparative Visualization with Contextual Cues
10.1109/TVCG.2006.164
9. 916
J
Time-varying, multi-variate, and comparative data sets are not easily visualized due to the amount of data that is presented to the user at once. By combining several volumes together with different operators into one visualized volume, the user is able to compare values from different data sets in space over time, run, or field without having to mentally switch between different renderings of individual data sets. In this paper, we propose using a volume shader where the user is given the ability to easily select and operate on many data volumes to create comparison relationships. The user specifies an expression with set and numerical operations and her data to see relationships between data fields. Furthermore, we render the contextual information of the volume shader by converting it to a volume tree. We visualize the different levels and nodes of the volume tree so that the user can see the results of suboperations. This gives the user a deeper understanding of the final visualization, by seeing how the parts of the whole are operationally constructed
Woodring, J.;Han-Wei Shen
Dept. of Comput. Sci. & Eng., Ohio State Univ., Columbus, OH|c|;
10.1109/VISUAL.1993.398869;10.1109/VISUAL.2005.1532856;10.1109/VISUAL.2004.95;10.1109/VISUAL.2000.885694;10.1109/VISUAL.2003.1250402;10.1109/VISUAL.1992.235222
multi-variate, time-varying, comparative, focus + context
Vis
2006
Multifield-Graphs: An Approach to Visualizing Correlations in Multifield Scalar Data
10.1109/TVCG.2006.165
9. 924
J
We present an approach to visualizing correlations in 3D multifield scalar data. The core of our approach is the computation of correlation fields, which are scalar fields containing the local correlations of subsets of the multiple fields. While the visualization of the correlation fields can be done using standard 3D volume visualization techniques, their huge number makes selection and handling a challenge. We introduce the multifield-graph to give an overview of which multiple fields correlate and to show the strength of their correlation. This information guides the selection of informative correlation fields for visualization. We use our approach to visually analyze a number of real and synthetic multifield datasets
Sauber, N.;Theisel, H.;Seidel, H.-P.
Max-Planck-Inst. fur Inf., Saarbrucken|c|;;
10.1109/VISUAL.1999.809865;10.1109/VISUAL.2004.68;10.1109/VISUAL.2004.46;10.1109/VISUAL.1999.809905;10.1109/VISUAL.2003.1250362
Visualization, multifield, correlation
Vis
2006
Occlusion-Free Animation of Driving Routes for Car Navigation Systems
10.1109/TVCG.2006.167
1. 1148
J
This paper presents a method for occlusion-free animation of geographical landmarks, and its application to a new type of car navigation system in which driving routes of interest are always visible. This is achieved by animating a nonperspective image where geographical landmarks such as mountain tops and roads are rendered as if they are seen from different viewpoints. The technical contribution of this paper lies in formulating the nonperspective terrain navigation as an inverse problem of continuously deforming a 3D terrain surface from the 2D screen arrangement of its associated geographical landmarks. The present approach provides a perceptually reasonable compromise between the navigation clarity and visual realism where the corresponding nonperspective view is fully augmented by assigning appropriate textures and shading effects to the terrain surface according to its geometry. An eye tracking experiment is conducted to prove that the present approach actually exhibits visually-pleasing navigation frames while users can clearly recognize the shape of the driving route without occlusion, together with the spatial configuration of geographical landmarks in its neighborhood
Takahashi, S.;Yoshida, K.;Nishita, T.;Shimada, K.
Tokyo Univ., Chiba|c|;;;
10.1109/INFVIS.1997.636786;10.1109/VISUAL.2005.1532818
car navigation systems, nonperspective projection, occlusion-free animation, visual perception, temporal coherence
Vis
2006
On Histograms and Isosurface Statistics
10.1109/TVCG.2006.168
1. 1266
J
In this paper, we show that histograms represent spatial function distributions with a nearest neighbour interpolation. We confirm that this results in systematic underrepresentation of transitional features of the data, and provide new insight why this occurs. We further show that isosurface statistics, which use higher quality interpolation, give better representations of the function distribution. We also use our experimentally collected isosurface statistics to resolve some questions as to the formal complexity of isosurfaces
Carr, H.;Duffy, B.;Denby, B.
Univ. Coll. Dublin|c|;;
10.1109/VISUAL.1994.346334;10.1109/VISUAL.2001.964519;10.1109/VISUAL.1994.346331;10.1109/VISUAL.1991.175782;10.1109/VISUAL.2001.964515;10.1109/VISUAL.2001.964516;10.1109/VISUAL.1997.663875
histograms, isosurfaces, isosurface statistics
Vis
2006
Out-of-Core Remeshing of Large Polygonal Meshes
10.1109/TVCG.2006.169
1. 1228
J
We propose an out-of-core method for creating semi-regular surface representations from large input surface meshes. Our approach is based on a streaming implementation of the MAPS remesher of Lee et al. Our remeshing procedure consists of two stages. First, a simplification process is used to obtain the base domain. During simplification, we maintain the mapping information between the input and the simplified meshes. The second stage of remeshing uses the mapping information to produce samples of the output semi-regular mesh. The out-of-core operation of our method is enabled by the synchronous streaming of a simplified mesh and the mapping information stored at the original vertices. The synchronicity of two streaming buffers is maintained using a specially designed write strategy for each buffer. Experimental results demonstrate the remeshing performance of the proposed method, as well as other applications that use the created mapping between the simplified and the original surface representations
Minsu Ahn;Guskov, I.;Seungyong Lee
Pohang Univ. of Sci. & Technol.|c|;;
10.1109/VISUAL.2001.964503;10.1109/VISUAL.2003.1250408;10.1109/VISUAL.2005.1532800;10.1109/VISUAL.1998.745282;10.1109/VISUAL.2001.964532
Out-of-core algorithm, semi-regular remeshing, shape compression
Vis
2006
Outlier-Preserving Focus+Context Visualization in Parallel Coordinates
10.1109/TVCG.2006.170
8. 900
J
Focus+context visualization integrates a visually accentuated representation of selected data items in focus (more details, more opacity, etc.) with a visually deemphasized representation of the rest of the data, i.e., the context. The role of context visualization is to provide an overview of the data for improved user orientation and improved navigation. A good overview comprises the representation of both outliers and trends. Up to now, however, context visualization not really treated outliers sufficiently. In this paper we present a new approach to focus+context visualization in parallel coordinates which is truthful to outliers in the sense that small-scale features are detected before visualization and then treated specially during context visualization. Generally, we present a solution which enables context visualization at several levels of abstraction, both for the representation of outliers and trends. We introduce outlier detection and context generation to parallel coordinates on the basis of a binned data representation. This leads to an output-oriented visualization approach which means that only those parts of the visualization process are executed which actually affect the final rendering. Accordingly, the performance of this solution is much more dependent on the visualization size than on the data size which makes it especially interesting for large datasets. Previous approaches are outperformed, the new solution was successfully applied to datasets with up to 3 million data records and up to 50 dimensions
Novotny, M.;Hauser, H.
Comenius Univ., Bratislava|c|;
10.1109/INFVIS.1997.636793;10.1109/VISUAL.1999.809866;10.1109/INFVIS.2002.1173156;10.1109/VISUAL.1996.567800;10.1109/INFVIS.2005.1532138;10.1109/VISUAL.1990.146402
Parallel coordinates, focus+context visualization, outliers & trends, large data visualization
Vis
2006
Progressive Volume Rendering of Large Unstructured Grids
10.1109/TVCG.2006.171
1. 1314
J
We describe a new progressive technique that allows real-time rendering of extremely large tetrahedral meshes. Our approach uses a client-server architecture to incrementally stream portions of the mesh from a server to a client which refines the quality of the approximate rendering until it converges to a full quality rendering. The results of previous steps are re-used in each subsequent refinement, thus leading to an efficient rendering. Our novel approach keeps very little geometry on the client and works by refining a set of rendered images at each step. Our interactive representation of the dataset is efficient, light-weight, and high quality. We present a framework for the exploration of large datasets stored on a remote server with a thin client that is capable of rendering and managing full quality volume visualizations
Callahan, S.P.;Bavoil, L.;Pascucci, V.;Silva, C.T.
Sci. Comput. & Imaging Inst., Utah Univ., Salt Lake City, UT|c|;;;
10.1109/VISUAL.2005.1532796;10.1109/VISUAL.1998.745713;10.1109/VISUAL.2003.1250390;10.1109/VISUAL.2004.102;10.1109/VISUAL.2005.1532793
Volume Rendering, Large Unstructured Grids, Client-Server, Progressive Rendering, Level-of-Detail
Vis
2006
Real-Time Illustration of Vascular Structures
10.1109/TVCG.2006.172
8. 884
J
We present real-time vascular visualization methods, which extend on illustrative rendering techniques to particularly accentuate spatial depth and to improve the perceptive separation of important vascular properties such as branching level and supply area. The resulting visualization can and has already been used for direct projection on a patient's organ in the operation theater where the varying absorption and reflection characteristics of the surface limit the use of color. The important contributions of our work are a GPU-based hatching algorithm for complex tubular structures that emphasizes shape and depth as well as GPU-accelerated shadow-like depth indicators, which enable reliable comparisons of depth distances in a static monoscopic 3D visualization. In addition, we verify the expressiveness of our illustration methods in a large, quantitative study with 160 subjects
Ritter, F.;Hansen, C.;Dicken, V.;Konrad, O.;Preim, B.;Peitgen, H.-O.
MeVis GmbH|c|;;;;;
10.1109/VISUAL.2005.1532782;10.1109/VISUAL.2005.1532859;10.1109/VISUAL.2003.1250394;10.1109/VISUAL.2005.1532835;10.1109/VISUAL.2001.964538;10.1109/INFVIS.2003.1249022;10.1109/VISUAL.2005.1532855
Vessel visualization, functional realism, illustrative rendering, spatial perception, evaluation
Vis
2006
Representing Higher-Order Singularities in Vector fields on Piecewise Linear Surfaces
10.1109/TVCG.2006.173
1. 1322
J
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complete interpolation scheme of vector fields on arbitrary triangulated surfaces. The scheme enables arbitrary singularities to be represented at vertices. The representation can be considered as a facet-based "encoding" of vector fields on piecewise linear surfaces. The vector field is described in polar coordinates over each facet, with a facet edge being chosen as the reference to define the angle. An integer called the period jump is associated to each edge of the triangulation to remove the ambiguity when interpolating the direction of the vector field between two facets that share an edge. To interpolate the vector field, we first linearly interpolate the angle of rotation of the vectors along the edges of the facet graph. Then, we use a variant of Nielson's side-vertex scheme to interpolate the vector field over the entire surface. With our representation, we remove the bound imposed on the complexity of singularities that a vertex can represent by its connectivity. This bound is a limitation generally exists in vertex-based linear schemes. Furthermore, using our data structure, the index of a vertex of a vector field can be combinatorily determined
Li, W.-C.;Vallet, B.;Ray, N.;Levy, B.
INRIA-Alice|c|;;;
10.1109/VISUAL.2005.1532776;10.1109/VISUAL.1994.346313;10.1109/VISUAL.2003.1250363;10.1109/VISUAL.2005.1532842;10.1109/VISUAL.1999.809892;10.1109/VISUAL.1999.809897;10.1109/TVCG.2010.166;10.1109/VISUAL.2000.885716;10.1109/VISUAL.2003.1250364
vector field visualization, higher-order singularities, line integral convolution, GPU
Vis
2006
Saliency-guided Enhancement for Volume Visualization
10.1109/TVCG.2006.174
9. 932
J
Recent research in visual saliency has established a computational measure of perceptual importance. In this paper we present a visual-saliency-based operator to enhance selected regions of a volume. We show how we use such an operator on a user-specified saliency field to compute an emphasis field. We further discuss how the emphasis field can be integrated into the visualization pipeline through its modifications of regional luminance and chrominance. Finally, we validate our work using an eye-tracking-based user study and show that our new saliency enhancement operator is more effective at eliciting viewer attention than the traditional Gaussian enhancement operator
Youngmin Kim;Varshney, A.
Maryland Univ., College Park, MD|c|;
10.1109/VISUAL.2003.1250414;10.1109/VISUAL.2003.1250412;10.1109/VISUAL.2000.885694;10.1109/VISUAL.2002.1183777;10.1109/VISUAL.2004.64;10.1109/VISUAL.2000.885696
Saliency, visual attention, perceptual enhancement, volume rendering, non-photorealistic rendering
Vis
2006
Scalable Data Servers for Large Multivariate Volume Visualization
10.1109/TVCG.2006.175
1. 1298
J
Volumetric datasets with multiple variables on each voxel over multiple time steps are often complex, especially when considering the exponentially large attribute space formed by the variables in combination with the spatial and temporal dimensions. It is intuitive, practical, and thus often desirable, to interactively select a subset of the data from within that high-dimensional value space for efficient visualization. This approach is straightforward to implement if the dataset is small enough to be stored entirely in-core. However, to handle datasets sized at hundreds of gigabytes and beyond, this simplistic approach becomes infeasible and thus, more sophisticated solutions are needed. In this work, we developed a system that supports efficient visualization of an arbitrary subset, selected by range-queries, of a large multivariate time-varying dataset. By employing specialized data structures and schemes of data distribution, our system can leverage a large number of networked computers as parallel data servers, and guarantees a near optimal load-balance. We demonstrate our system of scalable data servers using two large time-varying simulation datasets
Glatter, M.;Mollenhour, C.;Huang, J.;Gao, J.
Tennessee Univ., TN|c|;;;
10.1109/VISUAL.2005.1532792;10.1109/VISUAL.2005.1532794;10.1109/VISUAL.1999.809910;10.1109/VISUAL.1996.568121;10.1109/VISUAL.2003.1250412;10.1109/VISUAL.2001.964519;10.1109/VISUAL.1998.745311;10.1109/VISUAL.2000.885698
Parallel and distributed volume visualization, large Data Set Visualization, multi-variate Visualization, volume Visualization
Vis
2006
Scalable WIM: Effective Exploration in Large-scale Astrophysical Environments
10.1109/TVCG.2006.176
1. 1012
J
Navigating through large-scale virtual environments such as simulations of the astrophysical Universe is difficult. The huge spatial range of astronomical models and the dominance of empty space make it hard for users to travel across cosmological scales effectively, and the problem of wayfinding further impedes the user's ability to acquire reliable spatial knowledge of astronomical contexts. We introduce a new technique called the scalable world-in-miniature (WIM) map as a unifying interface to facilitate travel and wayfinding in a virtual environment spanning gigantic spatial scales: power-law spatial seating enables rapid and accurate transitions among widely separated regions; logarithmically mapped miniature spaces offer a global overview mode when the full context is too large; 3D landmarks represented in the WIM are enhanced by scale, positional, and directional cues to augment spatial context awareness; a series of navigation models are incorporated into the scalable WIM to improve the performance of travel tasks posed by the unique characteristics of virtual cosmic exploration. The scalable WIM user interface supports an improved physical navigation experience and assists pragmatic cognitive understanding of a visualization context that incorporates the features of large-scale astronomy
Li, Y.;Chi-Wing Fu;Hanson, A.J.
Indiana Univ., IN|c|;;
Astrophysical visualization, large-scale exploration, interaction techniques, world-in-miniature (WIM)
Vis
2006
Subjective Quantification of Perceptual Interactions among some 2D Scientific Visualization Methods
10.1109/TVCG.2006.180
1. 1140
J
We present an evaluation of a parameterized set of 2D icon-based visualization methods where we quantified how perceptual interactions among visual elements affect effective data exploration. During the experiment, subjects quantified three different design factors for each method: the spatial resolution it could represent, the number of data values it could display at each point, and the degree to which it is visually linear. The class of visualization methods includes Poisson-disk distributed icons where icon size, icon spacing, and icon brightness can be set to a constant or coupled to data values from a 2D scalar field. By only coupling one of those visual components to data, we measured filtering interference for all three design factors. Filtering interference characterizes how different levels of the constant visual elements affect the evaluation of the data-coupled element. Our novel experimental methodology allowed us to generalize this perceptual information, gathered using ad-hoc artificial datasets, onto quantitative rules for visualizing real scientific datasets. This work also provides a framework for evaluating visualizations of multi-valued data that incorporate additional visual cues, such as icon orientation or color
Acevedo, D.;Laidlaw, D.H.
Dept. of Comput. Sci., Brown Univ., Providence, RI|c|;
10.1109/TVCG.2009.126;10.1109/INFVIS.1997.636792;10.1109/INFVIS.2000.885092
Perception models, 2D visualization methods, visualization evaluation, perceptual interactions, visual design
Vis
2006
Superellipsoid-based, Real Symmetric Traceless Tensor Glyphs Motivated by Nematic Liquid Crystal Alignment Visualization
10.1109/TVCG.2006.181
1. 1204
J
A glyph-based method for visualizing the nematic liquid crystal alignment tensor is introduced. Unlike previous approaches, the glyph is based upon physically-linked metrics, not offsets of the eigenvalues. These metrics, combined with a set of superellipsoid shapes, communicate both the strength of the crystal's uniaxial alignment and the amount of biaxiality. With small modifications, our approach can visualize any real symmetric traceless tensor
Jankun-Kelly, T.J.;Ketan Mehta
Dept. of Comput. Sci. & Eng., Mississippi State Univ., MS|c|;
10.1109/TVCG.2006.133;10.1109/VISUAL.2005.1532770;10.1109/VISUAL.2005.1532773;10.1109/TVCG.2006.182
scientific visualization, tensor visualization, symmetric traceless tensor, nematic liquid crystals
Vis
2006
Techniques for the Visualization of Topological Defect Behavior in Nematic Liquid Crystals
10.1109/TVCG.2006.182
1. 1328
J
We present visualization tools for analyzing molecular simulations of liquid crystal (LC) behavior. The simulation data consists of terabytes of data describing the position and orientation of every molecule in the simulated system over time. Condensed matter physicists study the evolution of topological defects in these data, and our visualization tools focus on that goal. We first convert the discrete simulation data to a sampled version of a continuous second-order tensor field and then use combinations of visualization methods to simultaneously display combinations of contractions of the tensor data, providing an interactive environment for exploring these complicated data. The system, built using AVS, employs colored cutting planes, colored isosurfaces, and colored integral curves to display fields of tensor contractions including Westin's scalar cl, cp , and cs metrics and the principal eigenvector. Our approach has been in active use in the physics lab for over a year. It correctly displays structures already known; it displays the data in a spatially and temporally smoother way than earlier approaches, avoiding confusing grid effects and facilitating the study of multiple time steps; it extends the use of tools developed for visualizing diffusion tensor data, re-interpreting them in the context of molecular simulations; and it has answered long-standing questions regarding the orientation of molecules around defects and the conformational changes of the defects.
Slavin, V.A.;Pelcovits, R.;Loriot, G.;Callan-Jones, A.;Laidlaw, D.H.
;;;;
10.1109/VISUAL.1998.745294;10.1109/VISUAL.2004.23
Tensor Visualization, Case Studies, Liquid Crystals, Molecular Modeling
Vis
2006
Texturing of Layered Surfaces for Optimal Viewing
10.1109/TVCG.2006.183
1. 1132
J
This paper is a contribution to the literature on perceptually optimal visualizations of layered three-dimensional surfaces. Specifically, we develop guidelines for generating texture patterns, which, when tiled on two overlapped surfaces, minimize confusion in depth-discrimination and maximize the ability to localize distinct features. We design a parameterized texture space and explore this texture space using a "human in the loop" experimental approach. Subjects are asked to rate their ability to identify Gaussian bumps on both upper and lower surfaces of noisy terrain fields. Their ratings direct a genetic algorithm, which selectively searches the texture parameter space to find fruitful areas. Data collected from these experiments are analyzed to determine what combinations of parameters work well and to develop texture generation guidelines. Data analysis methods include ANOVA, linear discriminant analysis, decision trees, and parallel coordinates. To confirm the guidelines, we conduct a post-analysis experiment, where subjects rate textures following our guidelines against textures violating the guidelines. Across all subjects, textures following the guidelines consistently produce high rated textures on an absolute scale, and are rated higher than those that did not follow the guidelines
Bair, A.;House, D.;Ware, C.
Texas A&M Univ., College Station, TX|c|;;
10.1109/VISUAL.2005.1532782;10.1109/INFVIS.2003.1249022
perception, optimal visualization, layered surfaces, human-in-the-loop, genetic algorithm, data mining, linear discriminant analysis, parallel coordinates, decision trees
Vis
2006
Understanding the Structure of the Turbulent Mixing Layer in Hydrodynamic Instabilities
10.1109/TVCG.2006.186
1. 1060
J
When a heavy fluid is placed above a light fluid, tiny vertical perturbations in the interface create a characteristic structure of rising bubbles and falling spikes known as Rayleigh-Taylor instability. Rayleigh-Taylor instabilities have received much attention over the past half-century because of their importance in understanding many natural and man-made phenomena, ranging from the rate of formation of heavy elements in supernovae to the design of capsules for Inertial Confinement Fusion. We present a new approach to analyze Rayleigh-Taylor instabilities in which we extract a hierarchical segmentation of the mixing envelope surface to identify bubbles and analyze analogous segmentations of fields on the original interface plane. We compute meaningful statistical information that reveals the evolution of topological features and corroborates the observations made by scientists. We also use geometric tracking to follow the evolution of single bubbles and highlight merge/split events leading to the formation of the large and complex structures characteristic of the later stages. In particular we (i) Provide a formal definition of a bubble; (ii) Segment the envelope surface to identify bubbles; (iii) Provide a multi-scale analysis technique to produce statistical measures of bubble growth; (iv) Correlate bubble measurements with analysis of fields on the interface plane; (v) Track the evolution of individual bubbles over time. Our approach is based on the rigorous mathematical foundations of Morse theory and can be applied to a more general class of applications
Laney, D.;Bremer, P.-T.;Mascarenhas, A.;Miller, P.;Pascucci, V.
Lawrence Livermore Nat. Lab., Berkeley, CA|c|;;;;
10.1109/VISUAL.2003.1250376;10.1109/VISUAL.2002.1183772;10.1109/VISUAL.2005.1532842;10.1109/VISUAL.2000.885716;10.1109/VISUAL.2004.96;10.1109/VISUAL.2003.1250408;10.1109/VISUAL.2004.107;10.1109/VISUAL.1999.809907;10.1109/VISUAL.1998.745288;10.1109/VISUAL.2005.1532839
topology, multi-resolution, Morse theory