IEEE VIS Publication Dataset

next
Vis
2001
Integrating occlusion culling with view-dependent rendering
10.1109/VISUAL.2001.964534
3. 378
C
We present an approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent rendering provides the ability to change level of detail over the surface seamlessly and smoothly in real-time. The exclusive use of view-parameters to perform level-of-detail selection causes even occluded regions to be rendered in high level of detail. To overcome this serious drawback we have integrated occlusion culling into the level selection mechanism. Because computing exact visibility is expensive and it is currently not possible to perform this computation in real time, we use a visibility estimation technique instead. Our approach reduces dramatically the resolution at occluded regions.
El-Sana, J.;Sokolovsky, N.;Silva, C.T.
Dept. of Comput. Sci., Ben-Gurion Univ. of the Negev, Beer-Sheva, Israel|c|;;
10.1109/VISUAL.1999.809877;10.1109/VISUAL.1999.809875;10.1109/VISUAL.1997.663860;10.1109/VISUAL.1996.568117;10.1109/VISUAL.2000.885724;10.1109/VISUAL.1998.745283;10.1109/VISUAL.1995.480805
Vis
2001
Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets
10.1109/VISUAL.2001.964519
2. 262
C
Most direct volume renderings produced today employ one-dimensional transfer functions, which assign color and opacity to the volume based solely on the single scalar quantity which comprises the dataset. Though they have not received widespread attention, multi-dimensional transfer functions are a very effective way to extract specific material boundaries and convey subtle surface properties. However, identifying good transfer functions is difficult enough in one dimension, let alone two or three dimensions. This paper demonstrates an important class of three-dimensional transfer functions for scalar data (based on data value, gradient magnitude, and a second directional derivative), and describes a set of direct manipulation widgets which make specifying such transfer functions intuitive and convenient. We also describe how to use modem graphics hardware to interactively render with multi-dimensional transfer functions. The transfer functions, widgets, and hardware combine to form a powerful system for interactive volume exploration.
Kniss, J.;Kindlmann, G.;Hansen, C.
Sch. of Comput., Utah Univ., Salt Lake City, UT, USA|c|;;
10.1109/VISUAL.1995.480803;10.1109/VISUAL.1999.809908;10.1109/VISUAL.1999.809889;10.1109/VISUAL.1996.568113;10.1109/VISUAL.1997.663875
volume visualization, direct volume rendering, multi-dimensional transfer functions, direct manipulation widgets, graphics hardware
Vis
2001
Lagrangian-Eulerian Advection for Unsteady Flow Visualization
10.1109/VISUAL.2001.964493
5. 60
C
In this paper, we propose a new technique to visualize dense representations of time-dependent vector fields based on a Lagrangian-Eulerian Advection (LEA) scheme. The algorithm produces animations with high spatio-temporal correlation at interactive rates. With this technique, every still frame depicts the instantaneous structure of the flow, whereas an animated sequence of frames reveals the motion a dense collection of particles would take when released into the flow. The simplicity of both the resulting data structures and the implementation suggest that LEA could become a useful component of any scientific visualization toolkit concerned with the display of unsteady flows.
Jobard, B.;Erlebacher, G.;Hussaini, M.Y.
10.1109/VISUAL.2000.885689;10.1109/VISUAL.1994.346311;10.1109/VISUAL.1995.485146;10.1109/VISUAL.2000.885689
Vis
2001
Multiresolution feature extraction for unstructured meshes
10.1109/VISUAL.2001.964523
2. 294
C
We present a framework to extract mesh features from unstructured two-manifold surfaces. Our method computes a collection of piecewise linear curves describing the salient features of surfaces, such as edges and ridge lines. We extend these basic techniques to a multiresolution setting which improves the quality of the results and accelerates the extraction process. The extraction process is semi-automatic, that is, the user is required to input a few control parameters and to select the operators to be applied to the input surface. Our mesh feature extraction algorithm can be used as a preprocessor for a variety of applications in geometric modeling including mesh fairing, subdivision and simplification.
Hubeli, A.;Gross, M.
Dept. of Comput. Sci., Eidgenossische Tech. Hochschule, Zurich, Switzerland|c|;
10.1109/VISUAL.2000.885721;10.1109/VISUAL.2000.885722
Surface Representations, Geometric Modeling, Triangle Decimation, Multiresolution Models, Feature Extraction
Vis
2001
Nonlinear virtual colon unfolding
10.1109/VISUAL.2001.964540
4. 418
C
The majority of virtual endoscopy techniques tries to simulate a real endoscopy. A real endoscopy does not always give the optimal information due to the physical limitations it is subject to. In this paper, we deal with the unfolding of the surface of the colon as a possible visualization technique for diagnosis and polyp detection. A new two-step technique is presented which deals with the problems of double appearance of polyps and nonuniform sampling that other colon unfolding techniques suffer from. In the first step, a distance map from a central path induces nonlinear rays for unambiguous parameterization of the surface. The second step compensates for locally varying distortions of the unfolded surface. A technique similar to magnification fields in information visualization is hereby applied. The technique produces a single view of a complete, virtually dissected colon.
Vilanova Bartroli, A.V.;Wegenkittl, R.;Konig, A.;Groller, E.
Inst. of Comput. Graphics & Algorithms, Vienna Univ. of Technol., Austria|c|;;;
10.1109/INFVIS.1997.636786;10.1109/VISUAL.1999.809914
Volume Rendering, Virtual Endoscopy
Vis
2001
Nonmanifold subdivision
10.1109/VISUAL.2001.964528
3. 332
C
Commonly-used subdivision schemes require manifold control meshes and produce manifold surfaces. However, it is often necessary to model nonmanifold surfaces, such as several surface patches meeting at a common boundary. In this paper, we describe a subdivision algorithm that makes it possible to model nonmanifold surfaces. Any triangle mesh, subject only to the restriction that no two vertices of any triangle coincide, can serve as an input to the algorithm. Resulting surfaces consist of collections of manifold patches joined along nonmanifold curves and vertices. If desired, constraints may be imposed on the tangent planes of manifold patches sharing a curve or a vertex. The algorithm is an extension of a well-known Loop subdivision scheme, and uses techniques developed for piecewise smooth surfaces.
Lexing Ying;Zorin, D.
New York Univ., NY, USA|c|;
10.1109/VISUAL.1999.809870
Subdivision surfaces, Nonmanifold surfaces, Geometric modeling
Vis
2001
Normal bounds for subdivision-surface interference detection
10.1109/VISUAL.2001.964529
3. 340
C
Subdivision surfaces are an attractive representation when modeling arbitrary-topology free-form surfaces and show great promise for applications in engineering design and computer animation. Interference detection is a critical tool in many of these applications. In this paper, we derive normal bounds for subdivision surfaces and use these to develop an efficient algorithm for (self-) interference detection.
Grinspun, E.;Schroder, P.
;
Subdivision Surfaces, Multiresolution Surfaces, Self-interference, Gauss map, Loop's Scheme
Vis
2001
Optimal regular volume sampling
10.1109/VISUAL.2001.964498
9. 98
C
The classification of volumetric data sets as well as their rendering algorithms are typically based on the representation of the underlying grid. Grid structures based on a Cartesian lattice are the de-facto standard for regular representations of volumetric data. In this paper we introduce a more general concept of regular grids for the representation of volumetric data. We demonstrate that a specific type of regular lattice-the so-called body-centered cubic-is able to represent the same data set as a Cartesian grid to the same accuracy but with 29.3% fewer samples. This speeds up traditional volume rendering algorithms by the same ratio, which we demonstrate by adopting a splatting implementation for these new lattices. We investigate different filtering methods required for computing the normals on this lattice. The lattice representation results also in lossless compression ratios that are better than previously reported. Although other regular grid structures achieve the same sample efficiency, the body-centered cubic is particularly easy to use. The only assumption necessary is that the underlying volume is isotropic and band-limited-an assumption that is valid for most practical data sets.
Theussl, T.;Möller, T.;Groller, E.
Inst. of Comput. Graphics & Algorithms, Technische Univ. Wien, Vienna, Austria|c|;;
10.1109/VISUAL.1994.346331
volume data,Cartesiangrid,close packing,hexagonal sampling, body centered cubic
Vis
2001
PingTV: A Case Study in Visual Network Monitoring
10.1109/VISUAL.2001.964541
4. 424
C
PingTV generates a logical map of a network that is used as an overlay on a physical geographical image of the location from the user perspective (buildings, floors within buildings, etc.). PingTV is used at Illinois State University as a visualization tool to communicate real-time network conditions to the university community via a dedicated channel on the campus cable TV system. Colored symbols allow students and staff to discern high- congestion “rush hours” and understand why their specific Internet connectivity is “broken” from the wide range of potential causes. Lessons learned include the use of color to visually convey confidence intervals using color shading and the visualization of cyclical network traffic patterns. Our implementation is general and flexible with potential for application for other domains.
Gubin, A.;Yurcik, W.;Brumbaugh, L.
network visualization, active network measurement, real-time television monitoring system
Vis
2001
PixelFlex: a reconfigurable multi-projector display system
10.1109/VISUAL.2001.964508
1. 554
C
This paper presents PixelFlex - a spatially reconfigurable multi-projector display system. The PixelFlex system is composed of ceiling-mounted projectors, each with computer-controlled pan, tilt, zoom and focus; and a camera for closed-loop calibration. Working collectively, these controllable projectors function as a single logical display capable of being easily modified into a variety of spatial formats of differing pixel density, size and shape. New layouts are automatically calibrated within minutes to generate the accurate warping and blending functions needed to produce seamless imagery across planar display surfaces, thus giving the user the flexibility to quickly create, save and restore multiple screen configurations. Overall, PixelFlex provides a new level of automatic reconfigurability and usage, departing from the static, one-size-fits-all design of traditional large-format displays. As a front-projection system, PixelFlex can be installed in most environments with space constraints and requires little or no post-installation mechanical maintenance because of the closed-loop calibration.
Ruigang Yang;Gotz, D.;Hensley, J.;Towles, H.;Brown, M.S.
Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA|c|;;;;
10.1109/VISUAL.2000.885685;10.1109/VISUAL.1999.809890;10.1109/VISUAL.1999.809883;10.1109/VISUAL.2000.885712
large-format projection display, camera-based registration and calibration
Vis
2001
Point set surfaces
10.1109/VISUAL.2001.964489
2. 28
C
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We present tools to increase or decrease the density of the points, thus, allowing an adjustment of the spacing among the points to control the fidelity of the representation. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.
Alexa, M.;Behr, J.;Cohen-Or, D.;Fleishman, S.;Levin, D.;Silva, C.T.
Technische Hochschule Darmstadt, Germany|c|;;;;;
10.1109/VISUAL.1997.663930;10.1109/VISUAL.1998.745327
surface representation and reconstruction, moving least squares, point sample rendering, 3D acquisition
Vis
2001
POP: A Hybrid Point and Polygon Rendering System for Large Data
10.1109/VISUAL.2001.964492
4. 52
C
We introduce a simple but effective extension to the existing pure point rendering systems. Rather than using only points, we use both points and polygons to represent and render large mesh models. We start from triangles as leaf nodes and build up a hierarchical tree structure with intermediate nodes as points. During the rendering, the system determines whether to use a point (of a certain intermediate level node) or a triangle (of a leaf node) for display depending on the screen contribution of each node. While points are used to speedup the rendering of distant objects, triangles are used to ensure the quality of close objects. Our method can accelerate the rendering of large models, compromising little in image quality.
Chen, B.;Nguyen, M.X.
10.1109/VISUAL.1998.745282
Rendering system, Spatial data structures, Level of detail algorithms, hybrid rendering systems
Vis
2001
Quantitative comparative evaluation of 2D vector field visualization methods
10.1109/VISUAL.2001.964505
1. 150
C
Presents results from a user study that compared six visualization methods for 2D vector data. Two methods used different distributions of short arrows, two used different distributions of integral curves, one used wedges located to suggest flow lines, and the final one was line-integral convolution (LIC). We defined three simple but representative tasks for users to perform using visualizations from each method: (1) locating all critical points in an image, (2) identifying critical point types, and (3) advecting a particle. The results show different strengths and weaknesses for each method. We found that users performed better with methods that: (1) showed the sign of vectors within the vector field, (2) visually represented integral curves, and (3) visually represented the locations of critical points. These results provide quantitative support for some of the anecdotal evidence concerning visualization methods. The tasks and testing framework also provide a basis for comparing other visualization methods, for creating more effective methods and for defining additional tasks to further understand tradeoffs among methods. They may also be useful for evaluating 2D vectors on 2D surfaces embedded in 3D and for defining analogous tasks for 3D visualization methods.
Laidlaw, D.H.;Kirby, R.M.;Davidson, J.S.;Miller, T.S.;da Silva, M.;Warren, W.H.;Tarr, M.
Dept. of Comput. Sci., Brown Univ., Providence, RI, USA|c|;;;;;;
10.1109/VISUAL.1991.175773;10.1109/VISUAL.1999.809905
Scientific Visualization, User Study, Line-integral Convolution, Two-dimensional Vector Fields, Streamlines, Iconic Textures, Image-guided Streamlines, Jittered Grid Icons, Critical Point, Advection, Fluid Dynamics, Fluid Flow
Vis
2001
Real-time decompression and visualization of animated volume data
10.1109/VISUAL.2001.964531
3. 356
C
Interactive exploration of animated volume data is required by many application, but the huge amount of computational time and storage space needed for rendering does not yet allow the visualization of animated volumes. In this paper, we introduce an algorithm running at interactive frame rates using 3D wavelet transforms that allows for any wavelet, motion compensation techniques and various encoding schemes of the resulting wavelet coefficients to be used. We analyze different families and orders of wavelets for compression ratio and the introduced error. We use a quantization that has been optimized for the visual impression of the reconstructed volume, independent of the viewing algorithm. This enables us to achieve very high compression ratios while still being able to reconstruct the volume with as few visual artifacts as possible. A further improvement of the compression ratio has been achieved by applying a motion compensation scheme to exploit temporal coherency. Using these schemes, we are able to decompress each volume of our animation at interactive frame rates, while visualizing these decompressed volumes on a single PC. We also present a number of improved visualization algorithms for high-quality display using OpenGL hardware running at interactive frame rates on a standard PC.
Guthe, S.;Strasser, W.
WSI/GRIS, Tubingen Univ., Germany|c|;
10.1109/VISUAL.1997.663878
Time critical Visualization, Compression for Visualization, Volume Rendering
Vis
2001
RTVR-a flexible Java library for interactive volume rendering
10.1109/VISUAL.2001.964522
2. 286
C
This paper presents several distinguishing design features of RTVR-a Java-based library for real-time volume rendering. We describe, how the careful design of data structures, which in our case are based on voxel enumeration, and an intelligent use of lookup tables enable interactive volume rendering even on low-end PC hardware. By assigning voxels to distinct objects within the volume and by using an individual setup and combination of look-up tables for each object, object-aware rendering is performed: different transfer functions, shading models, and also compositing modes can be mixed within a single scene to depict each object in the most appropriate way, while still providing rendering results in real-time. While providing frame rates similar to volume visualization using 3D consumer hardware, the approach utilized by RTVR offers much more flexibility and extensibility due to its pure software nature. Furthermore, due to the memory-efficiency of the data representation and the implementation in Java, RTVR can be used to provide volume viewing facilities over low-bandwidth networks, with almost full control over rendering and visualization mapping parameters (clipping, shading, compositing, transfer function) for the user. This paper also addresses specific problems which arise by the use of Java for interactive visualization.
Mroz, L.;Hauser, H.
VRVis Research Center, Vienna, Austria|c|;
10.1109/VISUAL.2000.885726;10.1109/VISUAL.1998.745311;10.1109/VISUAL.2000.885694;10.1109/VISUAL.2000.885729;10.1109/TVCG.2011.216;10.1109/VISUAL.1994.346340;10.1109/VISUAL.1999.809878;10.1109/VISUAL.2000.885697
interactive volume visualization,Internet-based visualization, Java
Vis
2001
Salient iso-surface detection with model-independent statistical signatures
10.1109/VISUAL.2001.964516
2. 238
C
Volume graphics has not been accepted for widespread use. One of the inhibiting reasons is the lack of general methods for data-analysis and simple interfaces for data exploration. An error-and-trial iterative procedure is often used to select a desirable transfer function or mine the dataset for salient iso-values. New semi-automatic methods that are also data-centric have shown much promise. However, general and robust methods are still needed for data-exploration and analysis. In this paper, we propose general model-independent statistical methods based on central moments of data. Using these techniques we show how salient iso-surfaces at material boundaries can be determined. We provide examples from the medical and computational domain to demonstrate the effectiveness of our methods.
Tenginakai, S.;Jinho Lee;Machiraju, R.
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA|c|;;
10.1109/VISUAL.1998.745319;10.1109/VISUAL.1997.663875;10.1109/VISUAL.1996.568113
Iso-values, Transfer Functions, Surface Extraction, Direct Volume Rendering
Vis
2001
Semi-immersive space mission design and visualization: case study of the "Terrestrial Planet Finder" mission
10.1109/VISUAL.2001.964562
5. 504
C
The paper addresses visualization issues of the Terrestrial Planet Finder Mission (C.A. Beichman et al., 1999). The goal of this mission is to search for chemical signatures of life in distant solar systems using five satellites flying in formation to simulate a large telescope. To design and visually verify such a delicate mission, one has to analyze and interact with many different 3D spacecraft trajectories, which is often difficult in 2D. We employ a novel trajectory design approach using invariant manifold theory, which is best understood and utilized in an immersive setting. The visualization also addresses multi-scale issues related to the vast differences in distance, velocity, and time at different phases of the mission. Additionally, the parameterization and coordinate frames used for numerical simulations may not be suitable for direct visualization. Relative motion presents a more serious problem where the patterns of the trajectories can only be viewed in particular rotating frames. Some of these problems are greatly relieved by using interactive, animated stereo 3D visualization in a semi-immersive environment such as a Responsive Workbench. Others were solved using standard techniques such as a stratify approach with multiple windows to address the multiscale issues, re-parameterizations of trajectories and associated 2D manifolds and relative motion of the camera to "evoke" the desired patterns.
Museth, K.;Barr, A.;Lo, M.W.
Dept. of Comput. Sci., California Inst. of Technol., Pasadena, CA, USA|c|;;
Vis
2001
Simplicial subdivisions and sampling artifacts
10.1109/VISUAL.2001.964499
9. 106
C
We review several schemes for dividing cubical cells into simplices (tetrahedra) in 3-D for interpolating from sampled data to R 3 or for computing isosurfaces by barycentric interpolation. We present test data that reveal the geometric artifacts that these subdivision schemes generate, and discuss how these artifacts relate to the filter kernels that correspond to the subdivision schemes.
Carr, H.;Moller, T.;Snoeyink, J.
Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada|c|;;
10.1109/VISUAL.1997.663887;10.1109/VISUAL.1996.568103;10.1109/VISUAL.1991.175782;10.1109/VISUAL.1997.663869;10.1109/VISUAL.1997.663885;10.1109/VISUAL.1997.663886
Vis
2001
Smooth approximation and rendering of large scattered data sets
10.1109/VISUAL.2001.964530
3. 348
C
Presents an efficient method to automatically compute a smooth approximation of large functional scattered data sets given over arbitrarily shaped planar domains. Our approach is based on the construction of a C 1-continuous bivariate cubic spline and our method offers optimal approximation order. Both local variation and nonuniform distribution of the data are taken into account by using local polynomial least squares approximations of varying degree. Since we only need to solve small linear systems and no triangulation of the scattered data points is required, the overall complexity of the algorithm is linear in the total number of points. Numerical examples dealing with several real-world scattered data sets with up to millions of points demonstrate the efficiency of our method. The resulting spline surface is of high visual quality and can be efficiently evaluated for rendering and modeling. In our implementation we achieve real-time frame rates for typical fly-through sequences and interactive frame rates for recomputing and rendering a locally modified spline surface.
Haber, J.;Zeilfelder, F.;Davydov, O.;Seidel, H.-P.
Max-Planck-Inst. fur Inf., Saarbrucken, Germany|c|;;;
10.1109/VISUAL.1997.663860
scattered data approximation, least squares approximation, terrain visualization, data compression
Vis
2001
Surgical simulator for hysteroscopy: a case study of visualization in surgical training
10.1109/VISUAL.2001.964548
4. 452
C
Computer-based surgical simulation promises to provide a broader scope of clinical training through the introduction of anatomic variation, simulation of untoward events, and collection of performance data. We present a haptically-enabled surgical simulator for the most common techniques in diagnostic and operative hysteroscopy-cervical dilation, endometrial resection and ablation, and lesion excision. Engineering tradeoffs in developing a real-time, haptic-rate simulator are discussed.
Montgomery, K.;Heinrichs, L.R.;Bruyns, C.;Wildermuth, S.;Hasser, C.;Ozenne, S.;Bailey, D.
Nat. Biocomputation Center, Stanford, CA, USA|c|;;;;;;
surgical simulation, hysteroscopy, haptics