Direction des Relations Internationales (DRI)

Programme INRIA "Equipes Associées"

I. DEFINITION

EQUIPE ASSOCIEE

SIRIUS

sélection

2009

 

Equipe-Projet INRIA : 

INSITU

Organismes Etrangers partenaires :

Stanford University and U.C. San Diego

Centre de recherche INRIA : INRIA, Saclay
Theme INRIA : CogC / Interaction

Pays : United States

 

 

Coordinateur français

Coordinateur étranger

Coordinateur étranger

Nom, prénom

Wendy E. Mackay

Scott Klemmer

James D. Hollan

Grade/statut

Research Director

Assistant Professor of Computer Science

Professor of Cognitive Science  and Computer Science

Organisme d'appartenance
(précisez le département et/ou le laboratoire)

INRIA

Stanford University

University of California, San Diego

Adresse postale

Laboratoire de Recherche en Informatique, Building 490

Université Paris-Sud

91405 Orsay CEDEX, France

Gates Computer Science 3B

Room 384 Stanford University

Stanford CA 94305-9035 USA

Department of Cognitive Science, SSRB Suite 100

University of California, San Diego

La Jolla, CA 92093-0515 USA

URL

insitu.lri.fr

hci.stanford.edu

hci.ucsd.edu

Téléphone

+33 1 69 15 69 08

+16507233692

+1 858 534 8156

Télécopie

+33 1 69 15 65 86

+16507230033

+1 858 822 2476

Courriel

mackay@inria.fr

srk@cs.stanford.edu

hollan@cogsci.ucsd.edu



La proposition en bref

SIRIUS: Situated Interaction Research at INRIA, UCSD and Stanford
SIRIUS: Recherche en Interaction Située à l’INRIA, UCSD et Stanford

Based on extensive mutual research interests among the three labs, we propose to create SIRIUS, an INRIA Associate Team with three partners: Project in|situ| at INRIA, the HCI group at Stanford University and the DCOG-HCI Lab at U.C. San Diego. All three labs have international reputations in human-computer interaction (HCI) and combine studies of real users in real settings with innovative design mthods and technology. Their complementary strengths will enhance a joint project, specifically Stanford’s focus on design, UCSD’s focus on ethnography, and INRIA’s focus on situated interaction. Each lab offers specific hardware and software assets of interest to the other labs and all will benefit from working together on joint research projects. We have identified four primary areas for collaboration: Interaction with Wall-Sized Displays, Design Workbench, Interactive Paper and Video Analysis.

 

Présentation détaillée de l'équipe Associée

1. Objectifs scientifiques de la proposition

The SIRIUS Joint Lab will involve three partners: INRIA’s In|Situ| Group, the HCI group at Stanford University and the DCOG-HCI Lab at U.C. San Diego, three  internationally renowned research groups in Human-Computer Interaction (HCI). All three groups place a special emphasis on the situated nature of interaction, as we observe real users in real settings, develop new design methods and tools, and create new forms of interaction that take the user’s context into account. Each laboratory has extensive experience working with diverse groups of users and developing technologies that link physical and computer worlds. The specific strengths of each group have influenced the others, specifically the design focus from Stanford’s HCI group, the ethnographic approach from UCSD’s DCOG-HCI group and the mixed reality approach from INRIA’s In|Situ| group. The groups have shared ideas and technology over the years, and each lab has specific hardware assets of interest to the other labs, specifically with respect to Wall-Sized displays and Interactive Paper hardware and toolkits.

INRIA’s In|Situ| group explores situated interaction, which specifically acknowledges the role of context in the understanding and subsequent design of interactive systems. Their multi-discplinary approach draws from the social sciences, computer science and design disciplines. They seek to understand real-world user needs and develop innovative technologies, through observation and participatory design with users. They have extensive experience in the development of tools and toolkits that leverage the state-of-the-art in interaction techniques. They have also explored generative design methods and principles such as instrumental interaction to create novel forms of situated interaction.

Stanford’s HCI group explores ‘enlightened trial and error’prototypingas the pivotal activity that structures design innovation, collaboration, and creativity. Their research seeks to enable a broader community of users to design interactive systems, and to enable expert designers to iterate more quickly and effectively. To accomplish this, they have introducedand are actively researchingtechniques for users to demonstrate interactive behavior, sample existing design elements to create new ones, and more tightly integrate the creation and evaluation aspects of design. They explore these issues on mobile, desktop, and web platforms; and are particularly excited about designing pervasive interactions that integrate our physical and digital environments.

UCSD’s DCOG-HCI group views cognition as a property of systems that are larger than isolated individuals. This extends the reach of cognition to encompass interactions between people as well as interactions with resources in the environment. Members of the Dcog-HCI lab are dedicated to developing the theoretical and methodological foundations engendered by this broader view of cognition and interaction. They use distributed cognition as a powerful framework for designing and evaluating augmented environments and digital artifacts, with a particular emphasis on environments in which people pursue their activities in collaboration with the elements of of the social and material world. Their core research efforts are directed at understanding such environments: what we, as users, really do in them, how we coordinate our activity in them, and what role technology should play in them.

The SIRIUS joint lab has identified four primary areas for collaboration: Interaction with Wall-Sized Displays, Design Workbench, Interactive Paper and Video Analysis.

1. Interaction with Wall-Sized Displays

All three groups have an interest in studying interaction with large displays. Because of their unique software and hardware architecture, large wall displays present unique challenges, especially with respect to interaction. UCSD is home to the world’s largest display wall, HIPerSpace, with 72 high-resolution monitors and has Stanford as a partner in the project. Stanford is one of the pioneers in interacting with large display walls, beginning with the iroom, and has extensive experience in that area. In|Situ| is currently building WILD, a wall similar to HIPerSpace with 32 high-resolution monitors and a 3D real-time motion capture system (VICON) to explore enhanced interaction. Both walls will be integrated with multi-touch tables and will act as experimental high-resolution, interactive platforms for conducting research on collaborative human-computer interaction and the visualization of large datasets. An important distinguishing characteristic of these projects, compared to other explorations of high resolution displays, is the emphasis on the user: all three labs are working closely with natural scientists (biologists, geologists, physicists, chemists) to display and interact with their data.

Very few other research labs have worked on interactive high-resolution wall displays. In|Situ| has collaborated with the DGP group at the University of Toronto, which has an interactive wall of similar size to WILD. Another group working in this area is the LIVE lab at Virginia Tech. To our knowledge, no other group focuses on direct interaction with such displays.

The three groups will work together to capitalize on their expertise in interaction and visualization techniques for large displays and large datasets, software tools and architectures for large displays and multi-surface environments, and ethnographic studies of scientists dealing with large datasets. The cross visits by PhD students and post-docs will allow us to exchange software and build on each others’ expertise. We will also share the results of our studies of scientists to better inform our respective design processes. In the long run, we will also study the potential for linking our walls together for long-distance collaboration among scientists.

2. Design Workbench

All three groups are interested in the creative process and are developing both methods and tools to support it. The Stanford HCI group leads this research area, contributing their work on opportunistic programming, tools to support implicit interaction on an electronic whiteboard and design tools, such as d.note, which support visual interaction design. In|Situ| explores participatory design methods, particularly techniques such as video prototyping and generative design techniques, such as generative walkthroughs. They have also developed tools for programmers, such as SwingStates, to enable programmers to create state-of-the-art interaction techniques, and will be developing new technology in the context of the ANR iStar project. The UCSD DCOG-HCI group takes an ethnographic perspective, observing users and exploring how the use of cognitive artifacts can support both creative and reflective activities.

The general problem of supporting design is currently a hot research topic among HCI research groups at Carnegie Mellon, Georgia Tech, MIT and various other labs in England and Scandinavia. However, the Stanford HCI group is considered a pioneer in this area and is one of the few, along with In|Situ|, that explores generative design software (and hardware) tools for developers.

The goal of this research area is to combine our complementary expertise and collaborate on tools to support the design of interactive system. Olivier Bau, (Ph.D. student, In|Situ|) will be developing a hardware prototyping toolkit that will allow designers to provide different types and levels of dynamic feedforward and feedback in their tangible interfaces He would like to visit Stanford to investigate possible collaborations on this project. Similarly, Steven Dow (Stanford post-doc) has expressed interest in visiting In|Situ| to collaborate on prototyping methods.

3. Interactive Paper

The goal of this research area is to develop both tools and applications that reinvent our familiar ways to work with paper. All three groups have explored various applications of interactive paper. In|Situ| is a pionneer in this area, having developed the earliest applications interactive paper applications for air traffic controllers, bridge engineers, families and, most recently, biologists and contemporary music composers. In the context of the ReActivity project, In|Situ| developed a hybrid electronic notebook called Prism that helps biologists capture and visualize diverse streams of activity, from paper notebooks or on-line activity. Another project, MusInk, explores how to provide contemporary music composers with a highly flexible paper interface to an electronic music composition system, allowing them to develop their own language for expressing musical ideas. The Stanford HCI group developed the Paper Toolkit, which was used by In|Situ| to develop Prism, as well as their own paper-based tool for field biologists, called ButterflyNet (a collaboration with the UCSD DCOG-HCI group). Both UCSD and INRIA are beginning to explore the new LiveScribe technology and would like to collaborate on new projects, to suppport both scientists and the creative design process. Aurélien Tabard (Ph.D. Student, In|Situ|) has already worked with the Stanford HCI group in this area and would like to visit for a post-doc. In|Situ| also has funding to support students from UCSD and Stanford to visit France and collaborate on the ReActivity project.

The other key research labs that explore interactive paper are the University of Maryland’s HCIL group, ETH in Switzerland, King’s College London and Microsoft Research. They have established the CoPADD workshop series (Collaborating over Paper and Digital Documents).

The goal of this research area is to develop both tools and applications that reinvent our familiar ways to work with paper. We will be exploring issues such as how to provide creative users with extremely flexible methods for expressing ideas and controlling how those are represented on the computer. We are also interested in providing sophisticated personal information management methods that allow users to effectively track and manage a highly diverse set of off-line as well as on-line activities.

4. Ethnographer’s Workbench


All three groups have conducted ethnographic research, with extensive observation of users in real-world settings. The DCOG-HCI group leads this research area, with their influential work on distributed cognition. They have begun work on an 'ethnographer's workbench', with the goal of providing support to researchers who must analyze video and audio data. They have collaborated with Stanford's HCI group on VACA, a tool to support qualitative video analysis, with video annotations on a timeline and integrated external sensor data to improve analysis. The In|Situ| group developed the DIVA system, which provides a flexible approach to annotating and interacting with streams of temporal data, including video, and more recently, StreamLiner, a tool for analyzing the multi-media data in the Prism notebook. In|Situ| ran a 3-day invitation-only workshop in Paris under the ReActivity project, that focused on the 'capture, visualization and interaction with temporal data', which was attended by members of the UCSD DCOG-HCI group and all three partners plan to participate in the follow-on workshop, on the same subject, to be held at CHI'09 in Boston. (Wendy Mackay, Jim Hollan and Scott Klemmer are all on the program committee.)

In|Situ| and researchers at Xerox PARC were the first to create interactive video analysis tools in the 1980’s. Since then, a variety of research and commercial systems have been developed to meet diverse needs, however most current research concerns video as a medium, rather than as an analysis tool.

The goal of this research area is to provide not only ethnographers but also multidisciplinary design teams with effective tools that help them draw useful insights from observations from users in real-world settings. One of the challenges is to provide a deeper understanding of how to manage stream-based temporal data from both a qualitative and quantitative perspective.

References (in|situ|, INRIA)

  1. Olivier Bau and Wendy Mackay (2008) OctoPocus: A Dynamic Guide for Learning Gesture-Based Command Sets. In Proceedings of ACM UIST 2008 User Interface Software and Technology. San Francisco, CA.
  2. Aurélien Tabard, Wendy Mackay and Evelyn Eastmond (2008) From Individual to Collaborative: The Evolution of Prism, a Hybrid Laboratory Notebook. In proceedings of ACM CSCW’08 Computer-Supported Cooperative Work. San Diego, CA.
  3. Olivier Bau, AtauTanaka and Wendy Mackay (2008) The A20: Musical Metaphors for Interface Design. In Proceedings of NIME’08 New Interfaces for Musical Expression. Genova, Italy. pp. 91-96.
  4. Emmanuel Pietriga and Caroline Appert. (2008) Sigma lenses : Focus-context transitions combining space, time and translucence. In Proceedings of CHI ’08 : Proceedings of the ACM/SIGCHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2008. ACM.
  5. Catherine Letondal and Wendy Mackay (2007) Paperoles: The Paperoles Project:  An analysis of paper use by music composers. In Proceedings of CoPADD, Collaborating over Paper and Digital Documents, London, U.K.
  6. Wendy Mackay, Caroline Appert, Michel Beaudouin-Lafon, Olivier Chapuis, Young Du, Jean-Daniel Fekete and Yves Guiard (2007): Touchstone: exploratory design of experiments. In Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1425-1434.
  7. Aurèlien Tabard, Wendy Mackay, Nicolas Roussel and Catherine Letondal (2007) PageLinker: integrating contextual bookmarks within a browser. In Proceedings of ACM CHI 2007 Conference on Human Factors and Computing Systems, ACM Press. pp. 337-346.
  8. Emmanuel Pietriga, Caroline Appert, and Michel Beaudouin-Lafon. (2007) Pointing and beyond : an operationalization and preliminary evaluation of multi-scale searching. In Proceedings of CHI ’07, Conference on Human factors in computing systems, pp. 1215–1224, NY: NY, USA, 2007. ACM Press.
  9. Wolfgang Stuerzlinger, Olivier Chapuis, D. Phillips and Nicolas Roussel. (2006) User Interface Façades: Towards Fully Adaptable User Interfaces. In Proceedings of UIST'06, the 19th ACM Symposium on User Interface Software and Technology, pages 309-318, October 2006. ACM Press.
  10. Caroline Appert and Jean-Daniel Fekete. (2006) OrthoZoom Scroller: 1D Multi-Scale Navigation. In Proceedings of ACM CHI 2006 Conference on Human Factors and Computing Systems, pages 21–30. ACM Press.
  11. Olivier Chapuis and Nicolas Roussel. (2005) Metisse is not a 3D desktop! In Proceedings of UIST'05, the 18th ACM Symposium on User Interface Software and Technology, pages 13-22. ACM Press.

References (Stanford University)

  1. Scott R. Klemmer, Katherine M. Everitt, James A. Landay. (2008) Integrating Physical and Digital Interactions on Walls. HCI Journal.
  2. Wendy Ju, Brian Lee, and Scott R Klemmer (2008) Range: Exploring Implicit Interaction through Electronic Whiteboard Design. In Proceedings of Computer Supported Cooperative Work.
  3. Ron B. Yeh, Andreas Paepcke, and Scott Klemmer (2008) Iterative Design and Evaluation of an Event Architecture for Pen-and-Paper Interfaces In Proceedings of UIST 2008: ACM Symposium on User Interface Software and Technology.
  4. Björn Hartmann, Loren Yu, Abel Allison, Yeonsoo Yang, and Scott R. Klemmer. UIST (2008) Design As Exploration: Creating Interface Alternatives through Parallel Authoring and Runtime Tuning. In Proceedings of UIST 2008: ACM Symposium on User Interface Software and Technology.
  5. Björn Hartmann, Scott Doorley and Scott R. Klemmer. (2008) Hacking, Mashing, Gluing: Understanding Opportunistic Design. In Proceedings of IEEE Pervasive Computing.
  6. Joel Brandt, Philip Guo, Joel Lewenstein, Scott R. Klemmer (2008) Opportunistic Programming: How Rapid Ideation and Prototyping Occur in Practice Workshop on End-User Software Engineering IV. ICSE 2008: 30th International Conference on Software Engineering
  7. Scott Carter, Jennifer Mankoff, Scott R. Klemmer, and Tara Matthews. (2008) Exiting the Cleanroom: On Ecological Validity and Ubiquitous Computing. Human-Computer Interaction
  8. Björn Hartmann, Leslie Wu, Kevin Collins, Scott R. Klemmer. (2007) Programming by a Sample: Rapidly Creating Web Applications with d.mix. In Proceedings of UIST 2007: ACM Symposium on User Interface Software and Technology.
  9. Heidy Maldonado, Brian Lee, Scott R Klemmer, Roy D Pea. (2007) Patterns of Collaboration in Design Courses: Team dynamics affect technology appropriation, artifact creation, and course performance. CSCL2007: Conference on Computer Supported Collaborative Learning
  10. Björn Hartmann, Leith Abdulla, Manas Mittal, Scott R Klemmer. (2007) Authoring Sensor-based Interactions by Demonstration with Direct Manipulation and Pattern Recognition. In Proceedings of CHI2007: ACM Conference on Human Factors in Computing Systems
  11. Björn Hartmann, Scott R Klemmer, Michael Bernstein, Leith Abdulla, Brandon Burr, Avi Robinson-Mosher, Jennifer Gee. (2006) Reflective physical prototyping through integrated design, test, and analysis, In Proceedings of UIST 2006: ACM Symposium on User Interface Software and Technology.
  12. Scott R Klemmer, Björn Hartmann, Leila Takayama. (2006) How Bodies Matter: Five Themes for Interaction Design. In Proceedings of DIS2006: ACM Conference on Designing Interactive Systems.
  13. Ron Yeh, Chunyuan Liao, Scott R Klemmer, François Guimbretière, Brain Lee, Boyko Kakaradov, Jeannie Stamberger, Andreas Paepcke. (2006) ButterflyNet: A Mobile Capture and Access System for Field Biology Research. In Proceedings of CHI2006: ACM Conference on Human Factors in Computing Systems
  14. Brandon Burr (2006) VACA: a tool for qualitative video analysis. In Proceedings of CHI '06 Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY.

References (DCOG-HCI, UCSD)

  1. Chunyuan Liao, François Guimbretière, Ken Hinckley, and James D. Hollan (2008) Papiercraft: A Gesture-Based Command System for Interactive Paper. ACM Transactions on Computer-Human Interaction. 14, 4 (Jan. 2008), 1-27.
  2. Timothy Sohn, Kevin A. Li, William G. Griswold, and James D. Hollan. (2008) A Diary Study of Mobile Information Needs. In Proceedings of CHI2008: ACM Conference on Human Factors in Computing Systems, 2008, 433-442.
  3. Amaya Becvar, James Hollan, and Edwin Hutchins. (2008) Representational Gestures as Cognitive Artifacts for Developing Theories in a Scientific Laboratory. In Resources, Co-Evolution, and Artifacts: Theory in CSCW, Ackerman, M.S., Halverson, C.A., Erickson, T., and Kellogg, W.A. (Eds.), 2008, 117-143.
  4. Malte Weiss, Roger Jennings, Julie Wagner, Ramsin Khoshabeh, Jan Borchers, and James D. Hollan. (2008) SLAP: Silicone Illuminated Active Peripherals.  IEEE Tabletops and Interactive Surfaces, October 1-3, 2008, Amsterdam, the Netherlands.
  5. Kevin A. Li, Patrick Baudisch, William G. Griswold, and James D. Hollan. (2008) Tapping and Rubbing: Exploring New Dimensions of Tactile Feedback with Voice Coil Motors. In Proceedings of UIST 2008: ACM Symposium on User Interface Software and Technology.
  6. Anne Marie Piper and James D. Hollan. (2008) Supporting Medical Conversations Between Deaf and Hearing Individuals with Tabletop Displays. In Proceedings of CSCW 2008: ACM Computer Supported Cooperative Work.

2. Présentation des partenaires (1 page environ par partenaire)
Présentez les différentes équipes participantes ;

The In|Situ| group, INRIA

The In|Situ| group (INRIA) develops novel interaction techniques as well as new tools to develop these techniques, and new methods to control the design process of interactive systems. The goal is to develop situated interfaces, i.e. interfaces that are adapted (or adaptable) to their contexts of use by taking advantage of the complementary aspects of humans and computers. The long-term goal is to create a new generation of interactive environments as an alternative to the current generation of desktop environments.

In|Situ| has three main research themes: New interaction paradigms: creating novel interaction techniques such as multi-scale (or zoomable) interfaces, interactive information visualization, bimanual interaction, and the use of video and non-speech audio, as well as the integration of these techniques within a consistent environment. The project also addresses augmented reality, i.e. the integration of computation and interaction within physical objects and environments. Finally the project studies the integration of cooperative services to all aspects of interactive systems.

Participatory design: involving users at all stages of the design process. It turns users into innovators and helps understand the situated aspect of the users' activity. The project develops participatory design methods and techniques that make the role of context explicit in the design process.

Engineering of interactive systems: developing novel interaction techniques and interaction paradigms requires the development of specific tools to facilitate their integration and adoption. The project studies component-based architectures where components that implement, e.g. interaction techniques, may be added, removed or substituted dynamically.

The INSITU group has received financial support from Digiteo,  INRIA-Microsoft Research Lab, Agence Nationale de la Recherche, France Telecom, RNTL, ACI Masses de Données, MIT-France, EU Disappearing Computer, EU Network of Excellence.

The HCI Group, Stanford University

The Stanford HCI Group works across disciplines to understand the intersection between humans and computers. Our research has explored ubiquitous computing, alternative methods of input, tools for enhancing designers' ability to create and explore their ideas, and rapid prototyping tools for the Web and physical devices. The HCI Group is associated with the Stanford Graphics Lab.

Current projects that are relevant to the proposed collaboration include d.tools, GIGAprints and iTable.

d.tools is a hardware and software system that enables designers to rapidly prototype the bits (the form) and the atoms (the interaction model) of physical user interfaces in concert. d.tools was built to support design thinking rather than implementation tinkering. With d.tools, designers place physical controllers (e.g., buttons, sliders), sensors (e.g., accelerometers), and output devices (e.g., LEDs, LCD screens) directly onto form prototypes, and author their behavior visually in our software workbench. The d.tools architecure was inspired by fieldwork conducted at Bay Area design studios and Stanford's graduate product design program. After building an initial prototype with Flash and Phidgets, d.tools has now turned into a full-fledged plug-in for Eclipse with its own dedicated hardware platform. D.tools has been used to re-create existing devices, is currently being deployed at a professional product design consultancy, and will be given to students in Stanford's HCI Design Studio course this winter.

The Interactive Gigapixel Prints (GIGAprints) project is an experiment in the future of collaborative workspaces, where printed visualizations are augmented with projectors and mobile devices. We are currently designing, building, and testing the interactions and visualizations that best suit these large paper surfaces.

The iTable is a bottom-projected computer tabletop display with a 3-by-4-foot display screen embedded in a wooden rim of a conference table. It is part of the iRoom, a prototype interactive workspace located in the Computer Science Building at Stanford University. A physical table naturally affords collaboration around a shared display; we are interested in exploring new interaction styles, techniques, and metaphors for collaboration around tabletops enhanced by technology. Areas of exploration included the issues of image grouping, relationships, annotation, multi-tiered categorization, ordering of images, visual representations, space usage, collaboration support, control and contention among users, orientation, rotation, support for the separation of private and public spaces, and special interactions to support piles on a tabletop.

As part of our research on designing computer-based systems for organizing materials, we have conducted several qualitative and quantitative investigations of tabletop use both with and without technology. We are interested in exploring more flexible metaphors for organizing materials, such as an informal "pile"-based metaphor, in a collaborative setting around a tabletop. Our goal is to provide more casual, flexible systems for everyday users.

The HCI Group has financial support from the National Science Foundation, Wallenberg Global Learning Foundation, Microsoft, Media X, Sloan Foundation, Nokia, Adobe, Intel, and Ricoh Innovations.

The DCOG-HCI Group, U.C. San Diego

Currently there is a shift in cognitive science toward a view of cognition as a property of systems that are larger than isolated individuals. This extends the reach of cognition to encompass interactions between people as well as interactions with resources in the environment. Members of the Dcog-HCI lab are dedicated to developing the theoretical and methodological foundations engendered by this broader view of cognition and interaction.

We are united in the belief that distributed cognition promises to be a particularly fertile framework for designing and evaluating augmented environments and digital artifacts. A central image for us is environments in which people pursue their activities in collaboration with the elements of of the social and material world. Our core research efforts are directed at understanding such environments: what we really do in them, how we coordinated our activity in them, and what role technology should play in them.

An ongoing project particularly relevant with the proposed collaboration is a multiscale framework for analyzing activity dynamics, funded by an NSF Grant. We propose to integrate video and multiscale visualization facilities with computer vision techniques to create a flexible open framework to radically advance analysis of time-based records of human activity. We will combine automatic annotation with multiscale visual representations to allow events from multipledata streams to be juxtaposed on the same timeline so that co-occurrence, precedence, and other previously invisible patterns can be observed as analysts explore data relationships at multiple temporal and spatial scales. Dynamic lenses and annotation tools hwill provide interactive visualizations and flexible organizations of data. Our goals are to (1) accelerate analysis by employing vision-based pattern recognition capabilities to pre-segment and tag data records, (2) increase analysis power by visualizing multimodal activity and macro-micro relationships, and coordinating analysis and annotation across multiple scales, and (3) facilitate shared use of our developing framework with collaborators.

The DCOG-HCI group has financial support from the National Science Foundation (NSF), Microsoft Research, the UC MICRO Program, and the Chancellor's Interdisciplinary Collaboratories Program. Recently completed research has been funded by California's Digital Media Innovation Program, Darpa, Intel, Microsoft, Nissan, NSF, and Sony.

Donnez, pour chaque partenaire, la liste des chercheurs impliqués dans la proposition ainsi qu'un bref CV du responsable ;

The In|Situ| Group, INRIA: Faculty participants: Caroline Appert (CR, CNRS), Michel Beaudouin-Lafon (Profesor, U. Paris-Sud), Olivier Chapuis (CR, CNRS), Stéphane Huot (MC, U. Paris-Sud), Wendy Mackay (DR, INRIA), Emmanuel Pietriga (CR, INRIA).

CV of group leader: Wendy Mackay (Ph.D., MIT 1990) is a Research Director at INRIA Saclay – Île-de-France and also Vice President of Research for the Computer Science Department at the University of Paris-Sud, France. She heads the In|Situ| research group in Human-Computer Interaction, which includes 7 faculty and 16 Ph.D. students and research staff from INRIA, CNRS and the University of Paris-Sud. She received her Ph.D. in Management of Technological Innovation and has managed software development groups at Digital Equipment Corporation and research groups at Digital, MIT, Xerox, CENA and University of Aarhus. Her current research interests include multidisciplinary research methods, mixed reality and augmented paper, co-adaptive systems and multimedia. She served as Chair of ACM/SIGCHI, among other executive positions, as well as member of the ACM Publications Board and SIGBoard.  She has published over a hundred research articles in the area of human-computer interaction and has served as program chair or on the program committees of ACM CHI, ACM UIST, ACM CSCW, ACM DIS and ACM Multimedia, among other conferences.

The HCI Group, Stanford University: Faculty participants: Scott Klemmer (Professor), Roy Pea (Professor), Terry Winograd (Professor).

CV of group leader: Scott Klemmer is an Assistant Professor of Computer Science at Stanford University, where he co-directs the Human-Computer Interaction Group. He collaborates with Stanford's Institute of Design, and serves on the steering committee of the Symbolic Systems program. He received a dual BA in Art-Semiotics and Computer Science from Brown University, and an MS and PhD in Computer Science from UC Berkeley. Several of his (along with many colleagues) research systems have had commercial impact: his speech design tool has been used and extended by dozens of companies; a system for vision-based capture of walls inspired current commercial product features; and the handheld augmentation of books fueled advanced development in industry. He is a co-recipient of the UIST 2006 and CHI 2007 Best Paper Awards, 2006 Microsoft Research New Faculty Fellowship, and 2008 Sloan Fellowship.

The DCOG-HCI Group, UCSD: Faculty participants: Falko Kuester (Professor), James Hollan  (Professor) and Ed Hutchins (Professor).

CV of group leader: James Hollan is a Professor of Cognitive Science and Computer Science. His research explores the cognitive consequences of computationally-based media. It is motivated by a belief that we are at the beginning of a paradigm shift in thinking about representational media, one that is starting to appreciate the importance of representations that are not only dynamic and interactive but that also adapt to the structure of tasks, the context of activities, and even our relationships with others. The goal is to understand the cognitive, computational, and social ecology of dynamic interactive adaptive media.His interests span across cognitive ethnography, distributed and embodied cognition, human-computer interaction, multiscale information visualization, multimodal interaction, and software tools for visualization and interaction. His current work involves four intertwined activities: developing theory and methods, designing representations, implementing prototypes, and evaluating the effectiveness of systems and understanding the broader design space in which they are situated.

Indiquez, pour chaque partenaire, les étudiants impliqués dans la proposition. Donnez une estimation de leur nombre et précisez si des thèses en cotutelle sont prévues ;

The In|Situ| Group, INRIA: Ph.D. students: Olivier Bau, Emilien Ghomi, Mathieu Nancel.

The HCI Group, Stanford University: Ph.D. students and post-doctoral Fellows: Dave Ackers, Steven Dow, Wendy Ju and Ron Yeh.

The DCOG-HCI Group, UCSD: Ph.D. students and post-doctoral fellows: Amaya Becvar, Gaston Cangiano, Adam Fouse and Anne Marie Piper.

In|Situ| has funding from the INRIA-Microsoft ReActivity project and from the ANR iStar project that will allow us to hire Ph.D. students from UCSD and Stanford as interns in these specific research areas and we hope, a post-doc. We are also considering whether Aurélien Tabard, an INSITU Ph.D. student, can do a post-doc at Stanford and will discuss other possibilities if the joint team is accepted.

Présentez l’historique de la collaboration entre les équipes ;

Faculty and student visits to France: Jim Hollan, Adam Fouse (Ph.D. student UCSD) and Gaston Cangiano  (Ph.D. student UCSD) came to InSitu in June, 2008, to participate in the INRIA-Microsoft ReActivty workshop. Scott Klemmer came to InSitu as a Visiting Professor for two weeks in July, 2008.

Faculty and student visits to Stanford and UCSD: Wendy Mackay gave a talk at UCSD in June 2007 and will be visiting San Diego in November 2008, along with Nicolas Roussel (MC U.Paris-Sud InSitu) and Aurèlien Tabard (Ph.D. student InSitu) in conjunction with the CSCW conference. Wendy Mackay gave a talk at Stanford in June 2007, Wendy Mackay and Michel Beaudouin-Lafon participated in a jury at Stanford in December 2007, the visit included Aurélien Tabard and Caroline Appert (CR CNRS InSitu). Wendy Mackay, Michel Beaudouin-Lafon, Aurélien Tabard  and Olivier Bau (Ph.D. student InSitu) will visit Stanford next week (October 2008), in conjunction with the UIST conference in Monterey, California. Wendy Mackay worked with Dave Ackers (Ph.D. student, Stanford) on Touchstone, and Aurélien Tabard worked extensively with Ron Yeh (Ph.D. student, Stanford), using Ron’s interactive paper toolkit to create the Prism Hybrid Notebook. The design of the UCSD HiPERspace wall influenced the design of InSitu’s WALL project (funded by Digiteo and the INRIA-Microsoft lab). Jim Hollan spent a sabbatical year at Stanford.

Liens vers les pages des personnes, laboratoires, organismes;

In|Situ|, INRIA:                           http://insitu.lri.fr

·       Wendy Mackay:                           http://www.lri.fr/~mackay

·       Michel Beaudouin-Lafon:  http://www.lri.fr/~mbl

·       iStar project (ANR):                     http://www.i-star.fr

HCI Group, Stanford:                  http://hci.stanford.edu

·       Scott Klemmer                            http://hci.stanford.edu/srk

·       NSF grant:                                 http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0534662

·       NSF grant:                           http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0745320

DCOG-HCI Group, UCSD:          http://hci.ucsd.edu/

·       James Hollan                              http://hci.ucsd.edu/hollan/

·       NSF grant:                                 A Multiscale Framework for Analyzing Activity Dynamics

·       NSF grant:                                 Visualizing and Anayzing Activity Data: Initiating Collaboration with TDLC, LIFE, and Calit2 

3. Impact (1 page maximum)
Indiquez l'impact de cette collaboration sur :
- les objectifs scientifiques des équipes participantes ;
- les relations entre les partenaires et entre les instituts
(par exemple discutez de la complémentarité, de la similarité pour un effet de masse critique, de la répartition des tâches pour un gros développement, etc.)

The partners share a similar scientific vision and use similar technologies, such as augmented paper or large interactive surfaces. This collaboration will help reach critical mass in certain areas that are at the forefront of HCI research: wall-sized displays, interactive paper, video analysis, design workbench. It will allow us to collaborate on design methods, to share tools and infrastructure, and to develop common data formats to exchange data. In the mid- to long-term it will very likely lead to joint research projects and joint publications

Although all three labs are well served with research grants, both from industry and research foundations, creating an INRIA associate team will be an opportunity to strengthen our existing research ties and create new links among the faculty and research staff at both labs. We also feel that students from both labs will benefit from the increased access to researchers and research projects from a lab that specialises in their domain. The funding will be particularly beneficial for allowing short visits for doctoral and post-doctoral researchers and letting us pursue research ideas that might not otherwise be feasible.

From INRIA’s perspective, this joint lab provides a leading edge collection of research projects that speak directly to the Interaction theme in the new 4-year stategic plan. One major benefit of the technologies, systems and methods developed by the three parteners is that they offer an important source of technology transfer, to valorise the research conducted in each lab.

4. Divers : toute autre information que vous jugerez utile d'ajouter.

 


II. PREVISIONS 2009

Programme de travail

Description du programme scientifique de travail (1 à 2 pages maximum)

 

The work programme for 2009 will initiate actions in all 4 areas of the collaboration. For this first year, the focus will be on exchanging information and getting acquainted with each others’ software tools through cross visits. This will provide a solid basis for initiating concrete collaborations and joint projects in years 2 and 3. In addition, we expect that some student visits will result in research articles that will be submitted in the fall of 2009 to conferences such as CHI.

1. Interaction with wall-sized display

In|Situ| will be setting up their WILD interactive wall. In order to benefit from the partners’ expertise on large displays, In|Situ| members will visit UCSD and Stanford. At UCSD, we will visit the HIPerWall project to gain insights in setting up the display wall, the visualization cluster and associated software. At Stanford, we will get acquainted with the software (iROS, PointRight, Event Heap) that could be of interest to the WILD project. At both sites, In|Situ| will present its technologies (Metisse Window System and the ZVTM toolkit) and the various interaction techniques (Orthozoom, Octopocus, Sigma lenses) that it has developed which are relevant to improving interaction on large walls. This initial exchange of information will form the basis for more direct collaborations and joint projects in years 2 and 3.

2. Design workbench

In|Situ| members will visit Stanford in October 2008 to discuss specific links between the two groups’ approaches to developing design tools. In|Situ| will present the SwingStates toolkit and Bau’s physical prototyping toolkit  and Stanford will present its ‘enlightened prototyping’ tools. Our goal will be to identify specific points of collaboration and to identify which students and faculty will visit the other lab. We will test each other’s tools and methods in our respective HCI courses and in project workshops and explore how we can collaborate in the future on common design tools.

3. Interactive paper

All three groups have developed toolkits and applications that are directly relevant to current interactive paper projects in each group, including PaperToolkit, PapierCraft and Prism. UCSD has acquired 20 LiveScribe pens (not currently available in France), and will share their expertise with In|Situ|, when the latter acquires them in early 2009 for the ReActivity project. The goal in the first year will be to identify a project on which we can collaborate and design a novel interactive paper interface that pushes the limits of this promising technology.

4. Ethnographer’s workbench

Members of all three groups will meet at the CHI’09 conference, for the workshop on ‘Capture, Visualization and Interaction with Temporal Data’, to share insights about their respective video analysis tools, to develop a common data exchange format, and to explore concrete proposals for specific research collaborations. The goal of this workshop will be to produce either a book or a special issue of a journal such as ACM Transactions on Human-Computer Interaction. We will also plan for a follow-on workshop to be held in conjunction with the UIST 2009 conference. We anticipate that students from either UCSD or Stanford will visit In|Situ| as interns, for the ReActivity project, and we expect to produce at least one research article for the CHI’10 conference. 

Programme d'échanges avec budget prévisionnel

1. Echanges

Décrivez les échanges prévus dans les deux sens : invitations de chercheurs de votre partenaire et missions INRIA vers votre partenaire ;

In|Situ| will invite Jim Hollan (Professor, UCSD) and Scott Klemmer (Professor, Stanford) as well as Dave Ackers (Stanford Ph.D. student) and Adam Fouse and Gaston Cangiano (UCSD Ph.D. students) to visit INRIA. Wendy Mackay, Michel Beaudouin-Lafon and Stéphane Huot, as well as Mathieu Nancel, Olivier Bau and Emilien Ghomi (INRIA Ph.D. students) plan to visit Stanford and U.C. San Diego in 2009.

 Motivez, si possible, les raisons scientifiques (travail commun, workshop,..) et précisez la durée prévue ;

As part of In|Situ|’s ReActivity project, we ran a workshop on the Capture, Visualization and Interaction with Temporal Data, held in Paris, 2008. We plan to meet at the UIST 2008 conference this year (to be held in Monterery, California) to continue our discussions. We proposed a workshop for CHI’09, for which the senior faculty are all on the program committee, which was accepted and will bring us all together in Boston in the spring of 2009. We also plan to organize a similar workshop in conjunction with UIST’09 in the fall of 2009. Our visits to each others’ labs will enable us to work with each others’ wall-sized displays and collaborate on our design prototyping and video analysis tools. We also hope to observe and work with users in each lab, providing all three groups with a much wider range of feedback, for little extra cost. Finally, we plan to continue to exchange technical information and tools with respect to the interactive paper projects, particularly with respect to LiveScribe technology.

Résumez ensuite ces informations dans les tableaux 1 et 2 ci-dessous en faisant une estimation budgétaire :

 1. ESTIMATION DES DEPENSES EN MISSIONS INRIA VERS LE PARTENAIRE

Nombre de personnes

Coût estimé

Chercheurs confirmés

3

7.5 K€

Post-doctorants

0

 

Doctorants

2

5 K€

Stagiaires

0

 

Autre (précisez) :

 

 

   Total

5

12.5 K€

 

 2. ESTIMATION DES DéPENSES EN INVITATIONS DES PARTENAIRES

Nombre de personnes

Coût estimé

Chercheurs confirmés

2

5 K€

Post-doctorants

 

 

Doctorants

3

7.5 K€

Stagiaires

 

 

Autre (précisez) :

 

 

   Total

5

12.5 K€

2. Cofinancement

Cette coopération bénéficie-t-elle déjà d'un soutien financier de la part de l'INRIA, de l'organisme étranger partenaire ou d'un organisme tiers (projet européen, NSF, ...) ?Indiquez ces éléments et donnez les montants associés. Dans le cas où votre proposition serait retenue, vous parait-il probable d'obtenir de l'organisme étranger partenaire un soutien financier symétrique ? De quel montant ?

The U.S. partners have two NSF grants each (see the links above), which will provide a relatively simple mechanism for obtaining additional financial support. UCSD has already received an augmentation from one of their NSF grants to collaborate with Stanford, which is why the amount listed, 5,000 k€, is a conservative estimate. If the SIRIUS joint lab is approved, we will apply for additional funding from NSF in 2009, although this takes some time. One of the goals of the collaboration is to establish the foundations for new projects that build upon our work together and to propose new projects that involve the three projects.

3. Demande budgétaire

Indiquez, dans le tableau ci-dessous, le coût global estimé de la proposition et le budget demandé à la DRI dans le cadre de cette Equipe Associée (maximum 20 K€).

Commentaires

Montant

A. Coût global de la proposition (total des tableaux 1 et 2 : invitations, missions, ...)

25 K€

B. Cofinancements utilisés (financements autres que Equipe Associée)

 5 K€

Financement "Equipe Associée" demandé (A.-B.)
(maximum 20 K€)

20 K€

 

 

_ INRIA - mise _ jour le 11/08/2008