This page and its content are solely for students enrolled in the 2021-2022 International, HCID and Interaction Masters at Université Paris-Sud. It contains instructors' material (slides and audio recordings) that are not to be distributed without the author's written consent, and copyrighted materials (such as articles) that are only made available under the fair use exception to copyright law.
Course Summary
This course presents computer-supported collaborative systems, which allow a group of people, whether they are collocated or not, to work together while sharing computer artifacts. The course covers groupware and mediated interaction, including a state-of-the-art of interactive systems for coordination, communication and collaboration with groups of users across time and space. The course also covers Collaborative Virtual Environments, a research area at the intersection of Virtual Reality, Augmented Reality, teleoperation, high-bandwidth communication, human-computer interaction and collaborative teleworking. Finally it covers recent developments such as social networks and crowdsourcing.
The project must be done in a group of 1, 2 or 3 students, and will be presented orally as well as in a short report.
The project can be a programming project OR a design project.
Programming project: Program a small collaborative tool, or extend an existing one.
You can replicate or extend an existing tool, and you can use existing libraries, but you must create your own code for a significant part of the collaborative features.
For your project proposal, prepare 3 slides that describe (i) your concept, (ii) the features you plan to implement in order of priority, (iii) the tools you'll use to develop it.
The 2-3 pages final report must describe what you have done and what problems you ran into.
The final oral presentation must include a live demo of the software.
Design project: Design a novel collaborative tool or service, or a new collaborative feature for an existing tool or service. You must follow the design process from Wendy's Design of Interactive Systems class, and create a video prototype of your design.
For your project proposal, prepare 3 slides that describe (i) your concept, (ii) related papers/systems you have reviewed, (iii) what is novel about your concept.
The 2-3 pages report must describe and justify your design.
The final oral presentation must include the video prototype.
Process:
Enter the names of the project members with a short description of the project in this spreadsheet.
Wait until you get a green light in the spreadsheet by one of the instructors.
If you get a yellow or red light, revise your project, reset the color and wait for new feedback.
Once you have a green light, develop your project.
Prepare and present your project proposal (3 slides) as described above.
Write a short report (2-3 pages) as described above.
Prepare a short presentation and demo of your project (5-10 minutes), as described above.
The project proposal slides in pdf format must be turned in by noon, Monday 29 November 2021, by email to mbl@lri.fr and anab@lri.fr. You'll have 5 min to present it ONLINE (new!!!) in class on Wed 1 December.
The project report must be turned in by noon, Monday 13 December 2021, by email to mbl@lri.fr and anab@lri.fr.
The project presentations will take place on Wednesday 15 December 2021, from 1:30pm to 4:30pm in room E 210. You will have 5-10 minutes to present your project and answer questions.
The Information, James Gleick (2012) - this book covers much more than mediated communication, but has fascinating stories about the development of pre-telephone communication systems
Groupware - Some Issues and Experiences. C.A. Ellis, S.J. Gibbs and G.L Rein, Communications of the ACM, 1991. (Describes GROVE towards the end of the paper)
Design and Use of a Group Editor, Ellis, Gibbs and Rein, in Cockton (Ed.), Engineering for Human-Computer Interaction, North-Holland, 1990. (Describes GROVE but not available online)
Articles on technical aspects of collaborative virtual environments (CVE) and more generally about technical aspects of any distributed interactive systems:
Social Media for Software Engineering. A. Begel, R. DeLine, and T. Zimmermann, Proceedings of the FSE/SDP workshop on Future of software engineering research (FoSER '10), 2010.