Examples

Michael B. Nielsen, Anders T. Brodersen

 

WaterExplosion


This example shows how the bouncing domains work, both spheres and planes.
The particleObject is influenced by an explosion field and a directional gravity field.
 
 

Smoke

This example shows the use of textured quads, blending and a turbulence field to
create a smoke effect.
 

CigaretteSmoke

This example shows how to create the effect of smoke emitting from a cigarette by using textured
quads, a turbulence field and two orbit fields. Furthermore the emitter is dynamic, moving in the
x-y plane within a circle of a given radius.
 

Fire

This example shows how to create the effect of fire by using textured quads and a turbulence field.
 
 

Turbulent Fire

This example shows how to create a more turbulent fire effect by having a dynamic box emitter
moving in the x-y plane within a given radius and by increasing the magnitude of the turbulence
field.
 
 

Fireworks

This example shows how to create the effect of fireworks using textured quads.
It is done by having three dynamic emitters and four particle objects, one for each of the colors.
The fields used are the explosion field and gravity field.
 

Snow

This example shows how to create the effect of snow by using textured
quads and a turbulence field.

Rain

This example shows how to create the effect of raindrops splashing on the ground by using the
DIE_AND_EMIT bouncing action of the plane.
 
 

Comet


This example shows how to create a comet like thing by using an extremely dynamic ;-) emitter.
 
 

Turbulence

This example illustrates how the turbulence field affects particles.
 
 

Vortex

This example illustrates how the vortex field affects particles.
 
 

Gravity

This example illustrates how the gravity field affects particles.