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Packages that use InteractiveObject | |
sm |
Uses of InteractiveObject in sm |
Classes in sm that implement InteractiveObject | |
class |
SMAndTag
A SMAndTag is a tag corresponding to the set of shapes tagged by a tag t1 and a tag t2. |
class |
SMCanvas
A canvas that manages a display list. |
class |
SMEllipse
An ellipse shape for use with an SMCanvas .
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class |
SMExtensionalTag
A SMExtensionalTag tag is a tag that can be explicitely attached to and detached from a shape,
i.e. a shape can be added to or removed to the tag's collection. |
class |
SMHierarchyTag
A SMHierarchyTag(SMShape s) tags s and every shape whose s is an ancestor. |
class |
SMImage
An image shape for use with an SMCanvas .
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class |
SMNamedTag
A SMNamedTag tag is a SMVolatileTag .
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class |
SMOrTag
A SMOrTag is a tag corresponding to the set of shapes tagged by a tag t1 or a tag t2. |
class |
SMPolyLine
An arbitrary shape for use with an SMCanvas .
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class |
SMRectangle
A rectangle shape for use with an SMCanvas .
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class |
SMRectangularShape
An abstract rectangular shape for use with an SMCanvas .
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class |
SMSegment
A segment for use with an SMCanvas . |
class |
SMShape
A shape to be added to an SMCanvas .
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class |
SMTag
Tags are labels associated to canvas' shapes. |
class |
SMText
A text shape for use with an Canvas .
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class |
SMWidget
A widget shape for use with an Canvas .
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Methods in sm with parameters of type InteractiveObject | |
void |
StateMachine.attachTo(InteractiveObject io,
boolean reset)
Attaches a state machine to a given canvas. |
void |
StateMachine.attachTo(InteractiveObject io)
Attaches a state machine to a given interactive object and resets it. |
void |
StateMachine.detach(InteractiveObject io)
Detaches a state machine from an interactive object. |
boolean |
StateMachine.isAttachedTo(InteractiveObject io)
Tests if this state machine is attached to a given interactive object. |
boolean |
StateMachine.isAttached(InteractiveObject io)
Returns true if this state machine is attached to a given interactive object. |
Constructors in sm with parameters of type InteractiveObject | |
StateMachine(java.lang.String n,
InteractiveObject io)
Builds a state machine and attach it to an interactive object. |
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SMStateMachineEvent(StateMachine stateMachine,
StateMachine.State.Transition t,
StateMachine.State cState,
InteractiveObject io)
Builds a SMStateMachineEvent originated by a state machine that has just fired a transition that makes it loop on the current state. |
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SMStateMachineEvent(StateMachine stateMachine,
InteractiveObject io)
Builds a SMStateMachineEvent originated by a state machine that has just been inited. |
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SMStateMachineEvent(java.lang.Object stateMachine,
StateMachine.State.Transition t,
StateMachine.State previousState,
StateMachine.State currentState,
InteractiveObject io)
Builds a SMStateMachineEvent. |
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