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Packages that use StateMachine | |
rubine | |
sm |
Uses of StateMachine in rubine |
Subclasses of StateMachine in rubine | |
class |
GestureStateMachine
A state machine that can be associated with a classifier to receive gesture events. |
Uses of StateMachine in sm |
Methods in sm that return StateMachine | |
StateMachine |
StateMachine.lowerPriorityThan(StateMachine sm)
Makes this state machine have a lower priority than another state machine. |
StateMachine |
StateMachine.lowestPriority()
Makes this state machine have the lowest priority. |
StateMachine |
StateMachine.greaterPriorityThan(StateMachine sm)
Makes this state machine have a greater priority than another state machine. |
StateMachine |
StateMachine.greatestPriority()
Makes this state machine have the greatest priority. |
StateMachine |
StateMachine.consumes(boolean c)
Makes this state machine consume an event. |
StateMachine |
SMStateMachineEvent.getSmSource()
Returns the state machine that originated this event. |
Methods in sm with parameters of type StateMachine | |
StateMachine |
StateMachine.lowerPriorityThan(StateMachine sm)
Makes this state machine have a lower priority than another state machine. |
StateMachine |
StateMachine.greaterPriorityThan(StateMachine sm)
Makes this state machine have a greater priority than another state machine. |
void |
SMTag.attachSM(StateMachine sm,
boolean reset)
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void |
SMTag.detachSM(StateMachine sm)
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void |
SMShape.attachSM(StateMachine sm,
boolean reset)
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void |
SMShape.detachSM(StateMachine sm)
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SMCanvas |
SMCanvas.suspend(StateMachine machine)
Suspends the state machine machine if it is associated to this canvas. |
SMCanvas |
SMCanvas.resume(StateMachine machine)
Resumes the state machine machine if it is associated to this canvas. |
void |
SMCanvas.attachSM(StateMachine sm,
boolean reset)
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void |
SMCanvas.detachSM(StateMachine sm)
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void |
InteractiveObject.attachSM(StateMachine sm,
boolean reset)
Attaches a state machine to this interactive object to describe its behavior. |
void |
InteractiveObject.detachSM(StateMachine sm)
Detaches a state machine from this interactive object. |
Constructors in sm with parameters of type StateMachine | |
SMWatcher(StateMachine stateMachine)
Builds a 'watcher' for a state machine. |
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SMStateMachineEvent(StateMachine stateMachine,
StateMachine.State.Transition t,
StateMachine.State pState,
StateMachine.State cState)
Builds a SMStateMachineEvent. |
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SMStateMachineEvent(StateMachine stateMachine,
StateMachine.State.Transition t,
StateMachine.State cState,
InteractiveObject io)
Builds a SMStateMachineEvent originated by a state machine that has just fired a transition that makes it loop on the current state. |
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SMStateMachineEvent(StateMachine stateMachine)
Builds a SMStateMachineEvent originated by a state machine that has just been inited. |
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SMStateMachineEvent(StateMachine stateMachine,
InteractiveObject io)
Builds a SMStateMachineEvent originated by a state machine that has just been inited. |
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