Photos by the In Situ group
Our first display of a full-wall image, obtained by tiling NASA's Blue Marble image of the earth as background desktop images (that's why you can see icons on the screens). [WorldMap-1]
Another view of our World Map display. [WorldMap-2]
In Situ and AVIZ members in front of the World Map. This photo was slightly Photoshoped to hide two dialog boxes that had popped up on two screens. We have used it in many presentations of WILD. [WILD-group]
Stéphane Huot and Pierre Dragicevic exploring the Himalaya on the World Map. The quality of the display is many times as much that of the photo so it is difficult to get an idea of the level of detail. [WILD-closeup]
Le Ciel de la Terre. Photographer Serge Brunier allowed us to display this image of the sky during the Science Fair. [LeCieldelaTerre-1]
Close-up of Le Ciel de la Terre, a very high resolution image of the sky by Serge Brunier. [LeCieldelaTerre-2]
Le Ciel de la Terre, by Serge Brunier. In the dark, the display is just stunning. [LeCieldelaTerre-4]
Close-up of Le Ciel de la Terre, a very high resolution image of the sky by Serge Brunier. [LeCieldelaTerre-5]
BrainWall: a prototype displaying brain images and supporting changing the view and swapping images by pointing at them with a laser-like technique. [BrainWall]
Image of a complex molecule displayed using our PhotoTreillis software. [Molecule]
WILDMol: a version of the PyMol molecule visualization software that runs on WILD. The molecule can be moved and rotated in real-time. [WILDmol-1]
WILDMol: a version of the PyMol molecule visualization software that runs on WILD. The molecule can be moved and rotated in real-time. [WILDmol-2]
WILDMol: a version of the PyMol molecule visualization software that runs on WILD. The molecule can be moved and rotated in real-time. [WILDmol-3]
Pointing at a distance is a critical need to interact with the wall. We have developed various techniques that use a device whose position is tracked by the VICON motion tracker to support high-precision, distant pointing. [WallPointing]
Prototyping the use of an iPhone to interact with content of the wall. Here we run Google Maps on both devices and use a Wizard-of-Oz approach to synchronize the navigation and get a sense of the interaction. [iPodController-2]