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java.lang.Objectsm.StateMachine.State.Transition
sm.StateMachine.State.EventOnPosition
A transition triggered on a location in the canvas. In order to specify a transition that fires only on the background of the canvas, where no shape is displayed, first specify an empty transition that fires on any shape, then a transition that fires anywhere on the canvas. For example:
public State s = new State () { Transition tshape = new EventOnShape (BUTTON1); // captures button presses on shapes Transition tbackground = new EventOnPosition (BUTTON1) { ... } // captures button presses on background }OnPosition transitions allow developpers to retrieve the location in the canvas where this transition has been triggered:
Transition tshape = new EventOnPosition (BUTTON1) { public void action() { // creates an ellipse at the location where the transition has been triggered canvas.newEllipse(getPoint().x, getPoint().y, 20, 30); } }
Constructor Summary | |
StateMachine.State.EventOnPosition(java.lang.String e)
Constructs a transition on a position with no modifier that loops on the current state. |
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StateMachine.State.EventOnPosition(java.lang.String e,
int m)
Constructs a transition on a position that loops on the current state. |
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StateMachine.State.EventOnPosition(java.lang.String e,
int m,
java.lang.String a)
Constructs a transition on a position. |
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StateMachine.State.EventOnPosition(java.lang.String e,
java.lang.String a)
Constructs a transition on a position with no modifier. |
Method Summary | |
java.awt.event.InputEvent |
getInputEvent()
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java.awt.geom.Point2D |
getPoint()
Returns the position at which this transition has occured. |
java.lang.String |
hashKey()
Returns the hashkey of this transition. |
void |
setInputEvent(java.awt.event.InputEvent inputEvent)
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Methods inherited from class sm.StateMachine.State.Transition |
action, getModifier, getOutputStateName, getVirtualEvent, guard, oldToString, setVirtualEvent, toString |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public StateMachine.State.EventOnPosition(java.lang.String e, int m, java.lang.String a)
e
- The string describing the events for which this transition must be triggered: "Down", "Motion", "Move", "Up", "Click" or "Gesture"*m
- The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFTa
- The name of the output statepublic StateMachine.State.EventOnPosition(java.lang.String e, int m)
e
- The string describing the events for which this transition must be triggered: "Down", "Motion", "Move", "Up", "Click" or "Gesture"*m
- The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFTpublic StateMachine.State.EventOnPosition(java.lang.String e, java.lang.String a)
e
- The string describing the events for which this transition must be triggered: "Down", "Motion", "Move", "Up", "Click" or "Gesture"*a
- The name of the output statepublic StateMachine.State.EventOnPosition(java.lang.String e)
e
- The string describing the events for which this transition must be triggered: "Down", "Motion", "Move", "Up", "Click" or "Gesture"*Method Detail |
public java.awt.geom.Point2D getPoint()
public java.lang.String hashKey()
StateMachine.State.Transition
hashKey
in class StateMachine.State.Transition
public java.awt.event.InputEvent getInputEvent()
public void setInputEvent(java.awt.event.InputEvent inputEvent)
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