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java.lang.Objectsm.StateMachine.State.Transition
sm.StateMachine.State.EventOnPosition
sm.StateMachine.State.MouseOnPosition
sm.StateMachine.State.Move
A transition triggered by a mouse moved event with no button pressed anywhere in the canvas.
Constructor Summary | |
StateMachine.State.Move()
Constructs a transition triggered by a mouse moved event with any modifier that loops on the current state. |
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StateMachine.State.Move(int m)
Constructs a transition triggered by a mouse moved event that loops on the current state. |
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StateMachine.State.Move(int m,
java.lang.String a)
Constructs a transition triggered by a mouse moved event. |
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StateMachine.State.Move(java.lang.String a)
Constructs a transition triggered by a mouse moved event with any modifier. |
Methods inherited from class sm.StateMachine.State.MouseOnPosition |
getButton |
Methods inherited from class sm.StateMachine.State.EventOnPosition |
getInputEvent, getPoint, hashKey, setInputEvent |
Methods inherited from class sm.StateMachine.State.Transition |
action, getModifier, getOutputStateName, getVirtualEvent, guard, oldToString, setVirtualEvent, toString |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public StateMachine.State.Move()
public StateMachine.State.Move(int m)
m
- The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFTpublic StateMachine.State.Move(java.lang.String a)
a
- The name of the output statepublic StateMachine.State.Move(int m, java.lang.String a)
m
- The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFTa
- The name of the output state
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