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java.lang.Objectsm.StateMachine.State.Transition
sm.StateMachine.State.EventOnPosition
sm.StateMachine.State.MouseOnPosition
sm.StateMachine.State.Press
A transition triggered by a mouse pressed event anywhere in the canvas.
| Constructor Summary | |
StateMachine.State.Press(int b)
Constructs a transition triggered by a mouse pressed event with any modifier that loops on the current state. |
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StateMachine.State.Press(int b,
int m)
Constructs a transition triggered by a mouse pressed event that loops on the current state. |
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StateMachine.State.Press(int b,
int m,
java.lang.String a)
Constructs a transition triggered by a mouse pressed event. |
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StateMachine.State.Press(int b,
java.lang.String a)
Constructs a transition triggered by a mouse pressed event with any modifier . |
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| Methods inherited from class sm.StateMachine.State.MouseOnPosition |
getButton |
| Methods inherited from class sm.StateMachine.State.EventOnPosition |
getInputEvent, getPoint, hashKey, setInputEvent |
| Methods inherited from class sm.StateMachine.State.Transition |
action, getModifier, getOutputStateName, getVirtualEvent, guard, oldToString, setVirtualEvent, toString |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public StateMachine.State.Press(int b)
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3
public StateMachine.State.Press(int b,
int m)
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3m - The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFT
public StateMachine.State.Press(int b,
java.lang.String a)
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3a - The name of the output state
public StateMachine.State.Press(int b,
int m,
java.lang.String a)
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3m - The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFTa - The name of the output state
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