Evaluation of Interactive Systems

Anastasia Bezerianos
Ouriel Grynszpan

List of HCI articles using varying evaluation methods

Each group of 2 students chooses an article from the list below. Put your names in the Google spreadsheet (no more than one group per article). Prepare a 15-minute presentation. Your presentation should include a summary of the article's contribution (make it short), and a discussion of the evaluation that the article reports (strengths, limitations, potential alternatives, etc.). See slides of Class 1 for more details.
  1. Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, and Karon MacLean. 2017. Turbulent Touch: Touchscreen Input for Cockpit Flight Displays. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 6742-6753. (pdf)
  2. Zhicong Lu, Haijun Xia, Seongkook Heo, and Daniel Wigdor. 2018. You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 466, 13 pages. (pdf)
  3. Ron B. Yeh, Andreas Paepcke, and Scott R. Klemmer. 2008. Iterative design and evaluation of an event architecture for pen-and-paper interfaces. In Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08). ACM, New York, NY, USA, 111-120. (pdf)
  4. Theophanis Tsandilas, Catherine Letondal, and Wendy E. Mackay. 2009. Musink: composing music through augmented drawing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 819-828. (pdf)
  5. Richard Fung, Edward Lank, Michael Terry, and Celine Latulipe. 2008. Kinematic templates: end-user tools for content-relative cursor manipulations. In Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08). ACM, New York, NY, USA, 47-56. (pdf)
  6. Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, and George Fitzmaurice. 2014. Draco: bringing life to illustrations with kinetic textures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 351-360. (pdf)
  7. Jacob O. Wobbrock, Meredith Ringel Morris, and Andrew D. Wilson. 2009. User-defined gestures for surface computing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 1083-1092. (pdf)
  8. Rafael Morales González, Caroline Appert, Gilles Bailly, and Emmanuel Pietriga. 2016. TouchTokens: Guiding Touch Patterns with Passive Tokens. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 4189-4202. (pdf)
  9. Mingyu Liu, Mathieu Nancel, and Daniel Vogel. 2015. Gunslinger: Subtle Arms-down Mid-air Interaction. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15). ACM, New York, NY, USA, 63-71. (pdf)
  10. Mandryk, R. L., Inkpen, K. M., & Calvert, T. W. (2006). Using psychophysiological techniques to measure user experience with entertainment technologies. Behaviour & Information Technology, 25, 141–158. (pdf)
  11. Juan David Hincapié-Ramos, Xiang Guo, Paymahn Moghadasian, and Pourang Irani. 2014. Consumed endurance: a metric to quantify arm fatigue of mid-air interactions. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 1063-1072. (pdf)
  12. Bruno Fruchard, Eric Lecolinet, and Olivier Chapuis. 2017. MarkPad: Augmenting Touchpads for Command Selection. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5630-5642. (pdf)
  13. María-Jesús Lobo, Emmanuel Pietriga, and Caroline Appert. 2015. An Evaluation of Interactive Map Comparison Techniques. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). (pdf)
  14. Halla B. Olafsdottir, Theophanis Tsandilas, and Caroline Appert. 2014. Prospective motor control on tabletops: planning grasp for multitouch interaction. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2893-2902. (pdf)
  15. Can Liu, Olivier Chapuis, Michel Beaudouin-Lafon, Eric Lecolinet, and Wendy E. Mackay. 2014. Effects of display size and navigation type on a classification task. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 4147-4156. (pdf)
  16. Anastasia Bezerianos and Petra Isenberg (2012). Perception of Visual Variables on Tiled Wall-Sized Displays for Information Visualization Applications. In Proceedings of IEEE InfoVis 2012 - the IEEE Transactions on Visualization and Computer Graphics (Proceedings Scientific Visualization / Information Visualization 2012), 18(12). (pdf)
  17. Andy Cockburn, Per Ola Kristensson, Jason Alexander, and Shumin Zhai. 2007. Hard lessons: effort-inducing interfaces benefit spatial learning. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07). (pdf)
  18. Xiang Cao and Shumin Zhai. 2007. Modeling human performance of pen stroke gestures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07). ACM, New York, NY, USA, 1495-1504. (pdf)
  19. Al Moubayed, S., Edlund, J., & Beskow, J. (2012). Taming Mona Lisa: Communicating gaze faithfully in 2D and 3D facial projections. ACM Transactions on Interactive Intelligent Systems, 1(2), 25. (pdf)
  20. Chan, A., MacLean, K., & McGrenere, J. (2008). Designing haptic icons to support collaborative turn-taking. International Journal of Human-Computer Studies, 66(5), 333–355. https://doi.org/10.1016/j.ijhcs.2007.11.002. (pdf)
  21. Escobedo, L., Ibarra, C., Hernandez, J., Alvelais, M., & Tentori, M. (2014). Smart objects to support the discrimination training of children with autism. Personal and Ubiquitous Computing, 18(6), 1485–1497. https://doi.org/10.1007/s00779-013-0750-3. (pdf)
  22. Farrar, K. M., Krcmar, M., & McGloin, R. P. (2013). The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features. Mass Communication and Society, 16(3), 299–324. https://doi.org/10.1080/15205436.2012.714440. (pdf)
  23. Fletcher-Watson, S., Petrou, A., Scott-Barrett, J., Dicks, P., Graham, C., O’Hare, A., … McConachie, H. (2016). A trial of an iPadTM intervention targeting social communication skills in children with autism. Autism, 20(7), 771–782. https://doi.org/10.1177/1362361315605624. (pdf)
  24. Heikkinen, J., Rantala, J., Olsson, T., Raisamo, R., Lylykangas, J., Raisamo, J., … Ahmaniemi, T. (2009). Enhancing personal communication with spatial haptics: Two scenario-based experiments on gestural interaction. Journal of Visual Languages & Computing, 20(5), 287–304. https://doi.org/10.1016/j.jvlc.2009.07.007. (pdf)
  25. Holt, S., & Yuill, N. (2017). Tablets for two: How dual tablets can facilitate other-awareness and communication in learning disabled children with autism. International Journal of Child-Computer Interaction, 11, 72–82. https://doi.org/10.1016/j.ijcci.2016.10.005. (pdf)
  26. Keshavarz, B., & Hecht, H. (2014). Pleasant music as a countermeasure against visually induced motion sickness. Applied Ergonomics, 45(3), 521–527. https://doi.org/10.1016/j.apergo.2013.07.009. (pdf)
  27. Skopp, N. A., Smolenski, D. J., Metzger-Abamukong, M. J., Rizzo, A. A., & Reger, G. M. (2014). A Pilot Study of the VirtuSphere as a Virtual Reality Enhancement. International Journal of Human–Computer Interaction, 30(1), 24–31. https://doi.org/10.1080/10447318.2013.796441. (pdf)