sm
Class StateMachine.State.ClickOnShape

java.lang.Object
  extended bysm.StateMachine.State.Transition
      extended bysm.StateMachine.State.EventOnPosition
          extended bysm.StateMachine.State.EventOnShape
              extended bysm.StateMachine.State.MouseOnShape
                  extended bysm.StateMachine.State.ClickOnShape
Enclosing class:
StateMachine.State

public class StateMachine.State.ClickOnShape
extends StateMachine.State.MouseOnShape

A transition triggered by a mouse button clicked on an SMShape. A click is defined as a quick succession of mouse press and mouse release, without significant motion in between. Note that the mouse press and mouse release events are always sent, even when a mouse click event is sent.

Author:
Caroline Appert

Constructor Summary
StateMachine.State.ClickOnShape(int b)
          Constructs a transition triggered by a mouse clicked event with any modifier on a SMShape that loops on the current state.
StateMachine.State.ClickOnShape(int b, int m)
          Constructs a transition triggered by a mouse clicked event on a SMShape that loops on the current state.
StateMachine.State.ClickOnShape(int b, int m, java.lang.String a)
          Constructs a transition triggered by a mouse clicked event on a SMShape.
StateMachine.State.ClickOnShape(int b, java.lang.String a)
          Constructs a transition triggered by a mouse clicked event with any modifier on a SMShape.
 
Methods inherited from class sm.StateMachine.State.MouseOnShape
getButton
 
Methods inherited from class sm.StateMachine.State.EventOnShape
getShape, hashKey, toString
 
Methods inherited from class sm.StateMachine.State.EventOnPosition
getInputEvent, getPoint, setInputEvent
 
Methods inherited from class sm.StateMachine.State.Transition
action, getModifier, getOutputStateName, getVirtualEvent, guard, oldToString, setVirtualEvent
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

StateMachine.State.ClickOnShape

public StateMachine.State.ClickOnShape(int b)
Constructs a transition triggered by a mouse clicked event with any modifier on a SMShape that loops on the current state.

Parameters:
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3

StateMachine.State.ClickOnShape

public StateMachine.State.ClickOnShape(int b,
                                       int m)
Constructs a transition triggered by a mouse clicked event on a SMShape that loops on the current state.

Parameters:
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3
m - The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFT

StateMachine.State.ClickOnShape

public StateMachine.State.ClickOnShape(int b,
                                       java.lang.String a)
Constructs a transition triggered by a mouse clicked event with any modifier on a SMShape.

Parameters:
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3
a - The name of the output state

StateMachine.State.ClickOnShape

public StateMachine.State.ClickOnShape(int b,
                                       int m,
                                       java.lang.String a)
Constructs a transition triggered by a mouse clicked event on a SMShape.

Parameters:
b - The button of the mouse event: NOBUTTON, BUTTON1, BUTTON2 or BUTTON3
m - The modifier: NOMODIFIER, CONTROL, ALT, SHIFT, ALT_CONTROL, CONTROL_SHIFT, ALT_SHIFT or ALT_CONTROL_SHIFT
a - The name of the output state