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Packages that use StateMachine.State.Transition | |
sm |
Uses of StateMachine.State.Transition in sm |
Subclasses of StateMachine.State.Transition in sm | |
class |
StateMachine.State.Click
A transition triggered by a mouse clicked event anywhere in the canvas. |
class |
StateMachine.State.ClickOnShape
A transition triggered by a mouse button clicked on an SMShape. |
class |
StateMachine.State.ClickOnTag
A transition triggered by a mouse clicked event on an SMShape with a given tag. |
class |
StateMachine.State.Drag
A transition triggered by a mouse moved event with a button pressed anywhere in the canvas. |
class |
StateMachine.State.DragOnShape
A transition triggered by a mouse move event on an SMShape with a mouse button down. |
class |
StateMachine.State.DragOnTag
A transition triggered by a mouse moved event with a button pressed on an SMShape with a given tag. |
class |
StateMachine.State.EnterOnShape
A transition triggered with no modifier on a SMShape. |
class |
StateMachine.State.EnterOnTag
A transition triggered when the cursor enters in an SMShape with a given tag. |
class |
StateMachine.State.Event
A transition triggered in the canvas. |
class |
StateMachine.State.EventOnPosition
A transition triggered on a location in the canvas. |
class |
StateMachine.State.EventOnShape
A transition triggered on a SMShape in the canvas. |
class |
StateMachine.State.EventOnTag
A transition triggered on a tagged shape in the canvas. |
class |
StateMachine.State.KeyPress
A transition triggered by a key pressed event. |
class |
StateMachine.State.KeyRelease
A transition triggered by a key released event. |
class |
StateMachine.State.KeyTransition
A transition triggered by a key event. |
class |
StateMachine.State.KeyType
A transition triggered by a key typed event. |
class |
StateMachine.State.LeaveOnShape
A transition triggered with no modifier on a SMShape. |
class |
StateMachine.State.LeaveOnTag
A transition triggered when the cursor leaves a SMShape with a given tag. |
class |
StateMachine.State.MouseOnPosition
A transition triggered by a mouse event on a location in the canvas. |
class |
StateMachine.State.MouseOnShape
A transition triggered by a mouse event on a SMShape in the canvas. |
class |
StateMachine.State.MouseOnTag
A transition triggered by a mouse event on a tagged shape in the canvas. |
class |
StateMachine.State.Move
A transition triggered by a mouse moved event with no button pressed anywhere in the canvas. |
class |
StateMachine.State.MoveOnShape
A transition triggered by a mouse move event on an SMShape with no mouse button down. |
class |
StateMachine.State.MoveOnTag
A transition triggered by a mouse moved event with no button pressed on an SMShape with a given tag. |
class |
StateMachine.State.Press
A transition triggered by a mouse pressed event anywhere in the canvas. |
class |
StateMachine.State.PressOnShape
A transition triggered by a mouse button pressed on an SMShape. |
class |
StateMachine.State.PressOnTag
A transition triggered by a mouse pressed event on an SMShape with a given tag. |
class |
StateMachine.State.Release
A transition triggered by a mouse released event anywhere in the canvas. |
class |
StateMachine.State.ReleaseOnShape
A transition triggered by a mouse button released on an SMShape. |
class |
StateMachine.State.ReleaseOnTag
A transition triggered by a mouse released event on an SMShape with a given tag. |
class |
StateMachine.State.TimeOut
A transition triggered by a timer. |
Methods in sm that return StateMachine.State.Transition | |
StateMachine.State.Transition |
SMStateMachineEvent.getTransition()
Returns the transition that has just been fired by this state machine. |
Constructors in sm with parameters of type StateMachine.State.Transition | |
SMStateMachineEvent(StateMachine stateMachine,
StateMachine.State.Transition t,
StateMachine.State pState,
StateMachine.State cState)
Builds a SMStateMachineEvent. |
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SMStateMachineEvent(StateMachine stateMachine,
StateMachine.State.Transition t,
StateMachine.State cState,
InteractiveObject io)
Builds a SMStateMachineEvent originated by a state machine that has just fired a transition that makes it loop on the current state. |
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SMStateMachineEvent(java.lang.Object stateMachine,
StateMachine.State.Transition t,
StateMachine.State previousState,
StateMachine.State currentState,
InteractiveObject io)
Builds a SMStateMachineEvent. |
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